3,355 Commits over 972 Days - 0.14cph!
locked state for map editor
made map file bar a prefab
loaded map indiciator/events
added default formation Formation to Board protobuf
added version checking to formation files
added a BoardViewController state for squad/map editor controller states to build off
multi map squad editing wip
squad editor unit placement now checks map file for valid placement data
Added Temple.Tile SO and renamed Temple_Tile top child to be called Top as required
wip server/client game creation with map selection support
killfeed entries stay visible for 5 seconds longer (20)
Moved formation load/save to the formation database
default formation stuff, custom build tool now error checks formation files
hid help hover text, updated release test checklist doc
fix for not using default formation
Fix for valid placement test failing in squad editor
fix for tile highlighting in squad editor
middle mouse click resets camera
tileset selection in map editor
maps, editor spawn location fix, menu buttons
squad editor doesn't close after clicking save
escape works to quit squad editor again, fix for menu buttons