userAdam Wcancel
branchspacechess/maincancel

3,355 Commits over 972 Days - 0.14cph!

7 Years Ago
formatting fix
7 Years Ago
implemented a new CareerAction system to handle weekly steps/actions/events to allow more flexibility. Reworked all current functionality into new separate CareerAction classes that get executed in order.
7 Years Ago
moved movement range to unit tags
7 Years Ago
moved block values to unit tag system
7 Years Ago
reworked career unit init/construction moved attack min/max damage to unit tag system. updated attack damage UI calls to use unit property not attack def.
7 Years Ago
unit mark now gets set at unit db creation unit mark now factored into repair cost
7 Years Ago
added starting league to CareerUnit, protobuf/serialize. roster generation now pulls units from the correct starting league brackets.
7 Years Ago
reworked career unit database creation, now creates units per league
7 Years Ago
Removed results entry prefab from career UI scene
7 Years Ago
added CareerDefines.TotalTeamCount which gets set based on all leagues. career unit database now generates the correct amount of unique units (1500)
7 Years Ago
build fix
7 Years Ago
CareerUnitMod now has a mark level, proto/serialized. Only mods of mark <= to a unit can be applied
7 Years Ago
added SpawnTileFilter enum to control which team aligned spawn tiles we can show in the squad editor. career mode squad editor now only shows player team spawn tile highlights.
7 Years Ago
added CareerUIUtils as a central place for formatting shit to be used in multiple places. career unit type and mark now set through CareerUIUtils.GetUnitTypeAndMarkString()
7 Years Ago
merged to main
7 Years Ago
careernunit init fix from save
7 Years Ago
multiple league serialization. fixed a bunch of bugs related to having more than one league running.
7 Years Ago
more multi-league support work, fixed career mode start crash
7 Years Ago
UnitView.ApplyKit is now ApplyKitColours, private and with no bool for sharedMat or Away. added UnitView.ApplyHomeKit and UnitView.ApplyAwayKit to use instead which call ApplyKitColours
7 Years Ago
merged to main
7 Years Ago
more
7 Years Ago
Fix for squad editor not clearing squads when switching maps
7 Years Ago
removed an unnecessary squad verification
7 Years Ago
more roster generation tweaks
7 Years Ago
wip: UnitGenParams RosterGenParams
7 Years Ago
RosterGeneration now picks X random unit types to fill teams with isntead of the first X types
7 Years Ago
added CareerLeague.NextPlayerFixtureSetEvent. GameColorManager now listens for this event, sets kit colours.
7 Years Ago
Color.ToHex() now converts to Color32 so it can be formatted as hex
7 Years Ago
added extensions class with Color.ToHex
7 Years Ago
results table header changed to show round number/max
7 Years Ago
removed some debug spam
7 Years Ago
merged to main
7 Years Ago
more squad editor
7 Years Ago
GIViewer.LocalKit and GIViewer.OpponentKit now get start at match load
7 Years Ago
more wip squad editor changes to support multiple modes
7 Years Ago
grid layout setup for career mode unit list. wip placeholder career unit list ui.
7 Years Ago
squad editor unit list grid layout handled per-mode
7 Years Ago
removed some uneccessary code from UIScrollListConfig to make it easier to support career mode view
7 Years Ago
disabled battle mode gameobject
7 Years Ago
new prefab for career mode squad editor unit button. correct unit button now instantiated depending on game mode.
7 Years Ago
re-enabled global ui
7 Years Ago
more squad editor rework
7 Years Ago
added SquadEditorUnit class. Squad editor now builds a list of available SquadEditorUnits based on mode (regular/career) Squad editor now lists one unit per type or one unit per individual unit, depending on mode.
7 Years Ago
wip squad editor unit list refactoring so we can start to show career units
7 Years Ago
Career mode squads are now saved per-fixture into the career save, not over the regular map squad files.
7 Years Ago
CareerUnit now gets serialized with Unit during match creation if career mode match. CareerUnit name now shown in hover bar.
7 Years Ago
fix for league positions not deserializing properly
7 Years Ago
UI/UI highlight added to KitDefinitionSO
7 Years Ago
FF button text flashes when active
7 Years Ago
moved fast forward button code to own script