3,355 Commits over 972 Days - 0.14cph!
Merge and some basic match history functionality
map name and date are now used for match history events
Fixed player profile button level starting at 0
Player profile win/loss counts are now real
added %area for attack descriptions, updated healer attack description
Player areas now get hidden/shown correctly
Your turn is now auto-ended if none of your units can move or attack and you have CP left
some avatar setup prep work
Merge & removed player areas from scene, started splitting to prefabs with hierachy
Shitty hack to hide player profile button when in what's new screen.
UI fixes/button disables for different states
Round timer reminder emote for local player
Fixed range indicators not showing when hovering a tile surrounding a unit
Changed a load of Debug.LogError to Debug.Log so they don't popup the console in dev builds
Emote defintion SO
Emote DB build tool
Emotes class
Avatar collision
Can now grab a random emote by category
More emotes, changed cat names
New canvas for emote stuff, merge
Emote menu only triggers on your own avatar
Centered the emote menu properly
Accidentally made the arena frame fluorescent :(
swapped practice button for player profile
Newest matches appear at the top of history
WIP player platform colours (fucked)
Avatar/platform team fixes.
FIle access error fix?
Commander platform fix (again)
Fixed error when clicking an avator in editor modes
Fix for file access when testing with multiple clients
Avatar clicks are ignored if the emote buttons are visible
Hacky fixes for self-targetting bug
Disabled the Facepunch common stuff if server
typo fix in whats new data file
whats new definition updatre
Moved some maps to OutOfRotation folder
Emotes animate