3,355 Commits over 972 Days - 0.14cph!
server outputs version number when runnign in batch mode
Removed an accidental instance of a script from a scene object
Swapped map 6 (dota) out for map2, swapped tileset
local player record win/loss stats updated correctly
NRE fixes for kill feed and chat panel coroutines being called after match end and objects are innactive
Fixed ProjectileHitView NRE ???
UnitStandardAttackRange can now exclude anchor tile
Fixed slasher attacking itself
Fixed tile ghosting in movement tile highlighting
added Tips data file and tip text to menu, showing a random tip each time menu is displayed
Increased tip textbox size
Can click tip for another
Refactored tile highlight functions into one, tips.
Switched map2 tiletset to temple b
refactored out the clear parameter of tile highlighting to a separate function call, removed it from all calls
more highlighting cleanup
Refactored tile highlighting, now takes border state and state as parameters instead of calculating it inside the function
Made the message object active again by default
Can now set colours per category for emote bubbles and options
Moved unit id assignment to a function
WIP unit spawn stuff
Can now right click a .Unit file and render just that unit's portrait
Fix for portrait render breaking builds
more match-time spawning WIP
Attack hit/block bonus is now worked out at 5% per tile height instead of a flat 10% for being higher/lower
unit miniframe prefab updated with hit header link
Set message object enabled again
Attack info panel hit % now shows attack direction
Corrected layers on temple b tile
Physic materials, tile setup, explosion testing, layer changes (wip)
made debris chunk position offset scale a public vector3 for inspector
Disabled tile colliders for empty tiles when in non-edit modes
Added a lifetime to explosion debris (default 10 secs)
Selected unit now faces the direction of highlighted attack tile when mousing over tiles
UnitView not triggers debries explosion when unit dies
Added debris explosion prefab link to all units
Added smoke trail to debris bits
Crowd test merge fuck fix