3,355 Commits over 972 Days - 0.14cph!
refactored some attack util code to one place, attack bar prefab, attack bar code wip
wip attackstate refactor
wip CombatInteractionType
More attack state work.
Grabber correctly set to not allow self targetting.
Deleted UIUnitCooldown.cs
Removed it from Unit_MiniFrame prefab, removed all references.
added eloRating to player protobuf.
player panel league medals now work.
updated player panel prefabs to have UILeagueMedal
Facepunch plugins
Disabled attack bar for now.
wip stuff
Facepunch plugin fixes
wip chat conversion
chat channels, more chat setup
gab for gameplay is ignored if chat input is open, chat input UI tweak
New chat system, global and match channels.
Pressing tab with chat input open when in a match will switch between sending to global or the match.
Setup rough placeholder chat colours.
Server sends a server chat message when someone connects.
Deleted CmdChat
colour coded target channel text on chat input box, exposed in inspector.
Moved chat panels a bit, to work with menu UI layout too.
Match chat is indented more than global.
Chat gets enabled on connection to server.
Added chat instructions when chat is first enabled.
Added chat channel instructions when a match starts.
Don't fade chat messages when in the menu.
Capped chat message input length.
Added option to mute global chat
Added match outcome toast placeholder UI panel and animation.
Added UIToastMatchOutcome and hooked up in inspector
Added toast to global ui
updated control help to match the actual controls
Kill feed get's cleared on disable
added Team.GetAliveUnitCount()
added MatchOutcomeToast protobuf
game server sends out game outcome notifications with player names and scores (# units left alive per team)
game client now displays the toasts.
hooked up the league toasts option
reduced chat message font size
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BaseTest, TestUnitExplosion
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quick timer refactor, cleanup
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more map editor fixes, tile based mouse drag events work again
delete and delete drag actions now work map editor again
Tile topper control mode fix for map editor.
Some control state changes.
lowered capture point capacity from 30 to 20
resaved control1 map with new values
analytics test (not sure if I'm doing it right)
Mouse wheel board rotation input is ignored when the chat window is open (so you can scroll chat without spinning the board)
CustomisationEditorController.
Added a customisation button to menu (editor-only for now).
Base CustomisationEditor state.
Customisation editor mode setup.