3,355 Commits over 972 Days - 0.14cph!
Added tile-based LOS testing class
turnbanner stays on longer, state fixes
units can now attack and move in any order in a turn
fixed friendly-target abilities after moving a unit, fixed NRE on combat text
More hit % panel improvements
hit % display logic improvements
Fixed player health bar bug with not unregistering unit death callback
Chat disabled on game finish. Added chat closed message. Chat clears start of each game.
PlayerDatabase monobehaviour no mo
Added PlayerRecord protobuf
increased turn time 60->90 seconds
chat fadeouts, refreshes etc
Launcher unit def fix (was pointing to the wrong attack)
squad editor unit panel moved to right side
commands can be set to not be queued, commands can have string arg, chat works
placeholder turn timer bar
hacky implementation of player turn verification for commands
CmdNextTurn now includes the round timer duration from the server. Some event stuff.
Added round timers to server game instances. 30 seconds. Need to add server check to check client commands are ignored after their turn ends
player panels now use steam portraits
updated protobuffers to have a merged Player object to tidy some shit up
healer movement range 4->5
Local player panel is always the left one
camera rotates so the local player team is always on the left side, combat text fix
player can now cancel matchmaking search
fucking animator controllers
fix for health blocks when playing consec games