userAdam Wcancel
branchspacechess/maincancel

3,355 Commits over 972 Days - 0.14cph!

7 Years Ago
refactored some UIPlayerProfileButton shit into a refresh function, called at correct times. menu badge will not refresh with server updates, enabled it again, positioned it on screen
7 Years Ago
PlayerRecord updates can now be sent as their own messages from the server. Server now sends updated PlayerRecords to both players after a match has finished.
7 Years Ago
Removed client local match win/loss value modification after a match has finished, because the record is now updated from the server.
7 Years Ago
deleted shitloads of (hopefully) unused assets
7 Years Ago
Some refactoring and prep for replays. Designed and added replay file protobuf with Replay, ReplayHeader and ReplayPlayer definitions.
7 Years Ago
more replay groundwork
7 Years Ago
Replay, ReplayHeader, ReplayPlayer serialization.
7 Years Ago
merged to main (still wip)
7 Years Ago
customisation options now ordered by name not unlock cost
7 Years Ago
customisation defs setup, rebuilt DB
7 Years Ago
CustomisationMaterialOption
7 Years Ago
updated customisation db tool to create ids for any custom material options, built db with test data
7 Years Ago
setting up customisation item options panel UI, code.
7 Years Ago
more
7 Years Ago
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7 Years Ago
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7 Years Ago
more
7 Years Ago
hat material options now only applied to hat prefab better test materials refactored avatar jiggle code added avatar jiggle on material change too
7 Years Ago
more customisation options wip
7 Years Ago
more
7 Years Ago
avatar appearance changed events, hookups editing polish
7 Years Ago
increased rotation speed 50% reduced rotation timer delay by 0.5 secs
7 Years Ago
customisation protobuf, wip customisation DB tool changes to generate default material setups for items
7 Years Ago
customisation db tool now attempts to create default customisation material options and grab the correct materials. ran tool to generate all defaults.
7 Years Ago
more
7 Years Ago
lotsa customisation work
7 Years Ago
merged customisation shit to main
7 Years Ago
updated to latest unity
7 Years Ago
cherry pick trajectory changes from wrong branch
7 Years Ago
ui bounds check fix
7 Years Ago
screenshot mode improvements for buck
7 Years Ago
made avatar cursor-look worse
7 Years Ago
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7 Years Ago
merged to main
7 Years Ago
merged PlayerRecord refactor to main
7 Years Ago
more
7 Years Ago
merging missions branch to main due to scene change
7 Years Ago
deleted blank object
7 Years Ago
merged to main
7 Years Ago
fix for unit movement raycaysting to floor position when moving.
7 Years Ago
fix for freecam mode which probably caused most of buck's issues
7 Years Ago
merged jump branch to main so we can spot any potential bugs
7 Years Ago
added squad editor placement dust effect when landing from jumps
7 Years Ago
better in-range display for movement mode
7 Years Ago
fucked the in-range diamonds off now that we're using a better way of showing in-range targets
7 Years Ago
reworked a bunch of potential damage calc functions to also take the attackFrom tile. This fixes a bunch of bugs, both with the new range indicator damage stuff and a bunch of AI bugs I didn't know about that would use these calculations. This is because when considering attacks from POTENTIAL tiles, the damage reduction calc was still using the ACTUAL unit tile positions.
7 Years Ago
quick bit of UIAvatarBubble cleanup, added early out to avoid the calculations running every frame even if not visible
7 Years Ago
disabled auto rotation of avatar in editor
7 Years Ago
middle clicking in customisation editor now correctly resets rotation
7 Years Ago
locked camera rotation when mouse is over customisation editor UI (stops the camera rotating when mouse wheel scrolling lists)