3,355 Commits over 972 Days - 0.14cph!
UI, disabled cam rotation again
more visual combat system wip
added a visual combat system test scene
started visual combat event system
Added quit console command to server so can quit and cleanup properly (save shit)
player record database is now serialized on server, protobuf
pathfinding fix for varying height cost
added Attack.Range function to take into account any bonus
More tile stuff, slightly increased visual movement speed of units
local PlayerRecord stored
Xp modifications now applied to PlayerRecords after match outcome, player level calculated based on xp mod.
PlayerDatabase now tracks wins + losses
PlayerRecord protobuf is now sent to player on connection to server
PlayerRecord now created for new users
units now visually reflect sleeping only at the end of player's turn
Added LeanTween, wip movement stuff
added a LOS check flag to attack range. Gunker uses LOS
tile hover events are only sent to the server during a player's turn, so you can't annoy the other player during their turn :) (and to halve bandwidth)
basic tile hover glow working and networked
some TileView setup on Tile prefab, removed some debug spam
moved some OnTileHover stuff to BoardView