userAdam Wcancel
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4,871 Commits over 2,068 Days - 0.10cph!

7 Years Ago
More board/pathfinder cleanup Started changing functions to use BoardPoint instead of x,y where possible
7 Years Ago
Some pathfinder cleanup Renamed a bunch of functions to be more readable
7 Years Ago
more
7 Years Ago
moved the game instance/connection management stuff out of GameHost into a new GameInstanceDirectory class
7 Years Ago
Started refactoring player, player ID, and host stuff
7 Years Ago
moved the actual board unit position data change for unit movement from GameInstance to CmdMove
7 Years Ago
Moved the tracked RNG out of GameInstance to it's own class Moved some combat tracking events from GameInstance directly to CombatTracker Renamed some events to make more sense
7 Years Ago
Refactored some turn handling stuff out of GameInstance into new TurnHandler class
7 Years Ago
bit more
7 Years Ago
more refactoring
7 Years Ago
Can now left click empty/non targettable tiles to deselect (same as right clicking)
7 Years Ago
Left clicking a friendly unit in attack state that you can't attack or heal with current unit will now select that unit
7 Years Ago
cursor
7 Years Ago
scene
7 Years Ago
more control shit
7 Years Ago
control tests
7 Years Ago
playtest build
7 Years Ago
removed old, unused, commanf finished events from BattleController
7 Years Ago
Fixed a couple of local game bugs
7 Years Ago
Added a CommandQueue command finished event. Some more refactoring. AI works again (well, a bit)
7 Years Ago
more
7 Years Ago
more
7 Years Ago
removed playerConnections from GameInstance, used Player stuff instead, removed from protobuf
7 Years Ago
Fixed Cmd serialisation bug ending up with incorrect player ID and causing cmd verification to fail
7 Years Ago
more
7 Years Ago
Refactored game finish/surrender/disconnect handling, more gamehost, command and command handling cleanup
7 Years Ago
Removed all default client bool parameters from commands
7 Years Ago
started some Cmd refactoring
7 Years Ago
more
7 Years Ago
more GameInstance refactoring
7 Years Ago
Unit now stores a reference to the gameinstance, removed all the parameters from it's check can move/attack etc functions.
7 Years Ago
part 3, GameInfo is no more.
7 Years Ago
part 2
7 Years Ago
refactoring out GameInfo, part 1
7 Years Ago
more
7 Years Ago
more
7 Years Ago
fixed CmdSurrender requiring current turn permission GameInstance wip stuff
7 Years Ago
more
7 Years Ago
moved localTeam id from GI to GIViewer
7 Years Ago
more
7 Years Ago
Removed CmdEndTurn, players now send CmdNextTurn as an input command request
7 Years Ago
removed some leftovers
7 Years Ago
removed intro state cmd, game instance nowas game started event. Intro anims are now kicked off in LoadGame() temporarily. BUG: this has introduced a bug with the turn banner appearing at the same time as the intro anim.
7 Years Ago
game started event for GI
7 Years Ago
moved the player ready count stuff out of game instance to gamehost
7 Years Ago
more
7 Years Ago
more
7 Years Ago
more
7 Years Ago
misc cleanup
7 Years Ago
GameInstance now fires events for player ready, game built, game finished and player ready. Removed host reference from GI