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4,871 Commits over 2,068 Days - 0.10cph!

7 Years Ago
fixed the Invalid attack cursor offset
7 Years Ago
merged wip refactor branch and left click controls back to main
7 Years Ago
scene
7 Years Ago
Merged the left click control branch in and fixed it again
7 Years Ago
Deleted another Apex folder
7 Years Ago
merge test branch
7 Years Ago
wip attack refactoring
7 Years Ago
Tile.MoveDirection now takes two tiles instead of 2 positions
7 Years Ago
some .position -> .tile changes
7 Years Ago
Unit now has a ref to it's Tile too Made Board.GetUnitTile() private and made everything use the new ref instead
7 Years Ago
Added a Unit ref to Tile, changed all references to and look ups of the old tileID to use the new ref
7 Years Ago
wip Tile unit refs
7 Years Ago
changed all the casted Unit entity references to direct Unit references in EntityManager
7 Years Ago
EntityManager now has dedicated lists for Unit and UnitView
7 Years Ago
Added a UnitView reference to Unit that gets set when the UnitView is spawned
7 Years Ago
Finished cleaning up commands CommandQueue cleanup
7 Years Ago
Moved TileFall visual warning/destroy effects out of CmdNextTurn and into a new BoardTileEffect component Moved the remaining tile fall functions out of BoardView into BoardTileEffect
7 Years Ago
CmdMove cleanup
7 Years Ago
CmdChat, CmdEmote cleanup
7 Years Ago
moved CmType enum to it's own file cleaned up CmdAttack fixed TileHighlighter NRE
7 Years Ago
Deleted unused CameraManager script, quick GameCam cleanup Misc formatting
7 Years Ago
Cleaned up opponent tile hovering in Board/Tile views
7 Years Ago
Explosion debris is now set as a child of the explosion source tile so it get's destroyed with the tile. Removed debris clearing function from BoardView now it's not needed
7 Years Ago
Moved board ripple effect out of BoardView and into a BoardRippleEffect component Fixed TIle not getting a correct ref to it's TileView
7 Years Ago
missed a bit
7 Years Ago
Tile now has a direct reference to it's TileView Removed list of TileViews from BoardView and all the old references now deal directly with the Tile.TileView
7 Years Ago
PathHighlighter cleaned up
7 Years Ago
Moved path highlighting from TileHighlighter to a new PathHighlighter class
7 Years Ago
reworked path highlighting in TileHighlighter ready to move to a new class
7 Years Ago
Board now keeps a list of spawn tiles not indexes
7 Years Ago
missing file
7 Years Ago
more
7 Years Ago
made templates for the rest of the tile highlight configs and removed all the hardcoded values removed the now unused old highlight functions from the new TileHighlighter
7 Years Ago
more
7 Years Ago
more
7 Years Ago
more
7 Years Ago
made a TileHighlightTemplate scriptable object that can be used to configure the different tile highlights without doing it in code added a function to TileHighlighter that takes a tile list and a template started converting the hardcoded tile settings to the new templates
7 Years Ago
more
7 Years Ago
Moved all tile highlighting stuff out of BoardView and into a new TileHighlighter class, reworked all references
7 Years Ago
Added TileHighlighter class and copied the functions over from BoardView
7 Years Ago
more
7 Years Ago
Split destroy functions, renamed tilehighlight stuff and prep for moving tile highilighting out of BoardView
7 Years Ago
started refactoring BoardView, ripped out anything unused, started splitting functions
7 Years Ago
Created a BoardUtils class and moved a few functions from Board to it Fixed some warnings
7 Years Ago
removed test script from scene and deleted
7 Years Ago
Board refactoring
7 Years Ago
Added a GetIndexOfTile(Tile) to Board and moved a bunch of calls to it
7 Years Ago
Some movement refactoring
7 Years Ago
Refactored a bunch of Attack class helper functions, removed old block chance code, shortened a bunch of function signatures
7 Years Ago
Moved attack side calculation helper function from Unit to Attack