4,871 Commits over 2,068 Days - 0.10cph!
Reworked command queue slightly and it now keeps a history of all commands in a match
Copied Pal's code-callable-AI-think instead of letting Apex tick the AI
Refactored ClientInputCmd creations into a single ClientInputCmd.IssueCmd(), AI and player actions now both call this function.
Added UnitMove and UnitAttack AI actions
increased Burner attack area size 3->4
moved to a scan & think AI... sheets?
combined all invididual SendToClient (for both players) calls into SendToClients to centralise
Separated all Messenger.Send calls to Messenger.SendToHost/SendToClient
finished hiding all networkmanager sends behind new Messenger
Biter health reduced 6->5, movement 4->3