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4,871 Commits over 2,068 Days - 0.10cph!

7 Years Ago
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7 Years Ago
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7 Years Ago
ai
7 Years Ago
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7 Years Ago
bit of ai rework
7 Years Ago
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7 Years Ago
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7 Years Ago
folder move
7 Years Ago
menu player profile work
7 Years Ago
Reworked command queue slightly and it now keeps a history of all commands in a match
7 Years Ago
merge to main
7 Years Ago
merge
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Copied Pal's code-callable-AI-think instead of letting Apex tick the AI
7 Years Ago
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7 Years Ago
Refactored ClientInputCmd creations into a single ClientInputCmd.IssueCmd(), AI and player actions now both call this function. Added UnitMove and UnitAttack AI actions
7 Years Ago
increased Burner attack area size 3->4
7 Years Ago
moved to a scan & think AI... sheets?
7 Years Ago
merged back to main
7 Years Ago
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7 Years Ago
some AI messing
7 Years Ago
added Apex asset
7 Years Ago
merge from main
7 Years Ago
merged from main
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
test
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
combined all invididual SendToClient (for both players) calls into SendToClients to centralise
7 Years Ago
fixed it again
7 Years Ago
more, broke it again
7 Years Ago
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7 Years Ago
Separated all Messenger.Send calls to Messenger.SendToHost/SendToClient
7 Years Ago
finished hiding all networkmanager sends behind new Messenger
7 Years Ago
fixed it again
7 Years Ago
more, broken
7 Years Ago
Biter health reduced 6->5, movement 4->3
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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