userAdam Wcancel

7,977 Commits over 2,618 Days - 0.13cph!

3 Years Ago
Set new NMS specific door prefab instances to not be security doors so they don't break the navmesh. (not needed as security doors). s2p.
3 Years Ago
Enabled read/write on new radio tower & worklight meshes to fix navmesh gen error spam.
3 Years Ago
s2p.
3 Years Ago
Added Scientist.NVGM loadout. Set spawners to equip it.
3 Years Ago
merge from main/scientist_nvgm
3 Years Ago
merge from silo
4 Years Ago
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4 Years Ago
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4 Years Ago
Icon fixes, text fixes, added double horse icon for purchase. Phrases.
4 Years Ago
merge from main
4 Years Ago
Weapon racks can now opt to use colliders instead of grid pos to determine hovered weapon. Freestanding vertical rack now uses this method for more accuracy.
4 Years Ago
manifest
4 Years Ago
client/server compile fix
4 Years Ago
Make a couple of functions not static so that their RPCs get generated correctly
4 Years Ago
fixes, optimisations, refactoring, manifest.
4 Years Ago
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4 Years Ago
assign saddles in prefab
4 Years Ago
apply shelved corpse fix code
4 Years Ago
merge from doubble saddle
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Additional profiling
4 Years Ago
merge from main
4 Years Ago
merge from silo
4 Years Ago
merge from main
4 Years Ago
merge from alternate/swap
4 Years Ago
clarify some code
4 Years Ago
comment fix
4 Years Ago
Change swap saddle icon.. Cleanup.
4 Years Ago
merge from refactor2
4 Years Ago
merge from main
4 Years Ago
merge from silo
4 Years Ago
merge from silo
4 Years Ago
client/server compile fix
4 Years Ago
Prevent swapping saddles when any player is mounted
4 Years Ago
Can now swap saddle type via horse menu. Consumes saddle item from player inventory, returns previous saddle item.
4 Years Ago
Alternate design option test. Saddles not changeable. Can only equip a saddle through stable master purchase.
4 Years Ago
merge from main
4 Years Ago
bit more
4 Years Ago
Moved placement ghost functionality to its own class
4 Years Ago
wip
4 Years Ago
Null check owner when checking for mounted player in Projectile to prevent NRE
4 Years Ago
Weapon placement rotation is no longer a clientvar
4 Years Ago
Check clientside if held weapon is accepted by the current rack type before showing the UI. Enforce weapon type check serverside.
4 Years Ago
Clear lookingAtWeaponSlot correctly so that UI doesn't get stuck. Updated test save.
4 Years Ago
codegen
4 Years Ago
merge from main
4 Years Ago
merge from wildspawn
4 Years Ago
merge from main
4 Years Ago
remove some debug logging now I've tested