userAdam Wcancel

11,282 Commits over 3,500 Days - 0.13cph!

6 Years Ago
set move click cursor colour back to white
6 Years Ago
cherry pick crowd fix from wrong branch
6 Years Ago
removed null script reference from CrowdMember prefab
6 Years Ago
wip tille spotlight test
6 Years Ago
Emote menu fixes/improvements. Always max crowd attendance.
6 Years Ago
Added ClickCursor, now checks the CombatInteractionType to set cursor colour. Click cursors work for enemy moves too.
6 Years Ago
quick cursor test
6 Years Ago
Burner attack timing tweak
6 Years Ago
fix avatar faces during intro
6 Years Ago
Play unit hover anims on board drop/impact
6 Years Ago
Added game option to set unit healthbars always visible
6 Years Ago
Added BaseInput.ModelHovered event, which checks the unit colliders instead of tiles. Unit hover anims now triggered on model hover. Added game option to toggle unit hover anims.
6 Years Ago
Mouse hover unit anim improvements
6 Years Ago
moew
6 Years Ago
merge from main. more.
6 Years Ago
testing
6 Years Ago
6 Years Ago
Added FP ObjectPool and GameObjectPool
6 Years Ago
more
6 Years Ago
testing some shit out
6 Years Ago
more hover state improvements
6 Years Ago
set hover trigger state transition times to 0
6 Years Ago
Don't play hover anim on selected unit
6 Years Ago
added .HasAnimatorParam extension function for Animator.
6 Years Ago
If a UnitView is gameActivated it will only play hover anim if it's a friendly unit and can be used this turn. If it's not gameActivated (squad editor, etc) it will always play hover anim.
6 Years Ago
Added Hovered anim state and Hovered trigger to all unit anim controllers.
6 Years Ago
merged TileTrim branch to main
6 Years Ago
UnitView listens to hover event, sets Hovered anim trigger
6 Years Ago
Switched to using prefabs.
6 Years Ago
Moved trim generation to new BoardTrim class. Added TrimEnabled option to tile definitions.
6 Years Ago
offset by 1
6 Years Ago
basic tile trim mesh gen test. gonna just replace the generated meshes with prefab links instead though.
6 Years Ago
fix for tutorial emotes
6 Years Ago
angry when dizzy
6 Years Ago
reset default avatar state to 0 (greet) jiggle plays greet. emote category none is now -1
6 Years Ago
wip squad editor qol improvements
6 Years Ago
fixed a bunch of item material names CustomisationProfile++
6 Years Ago
customisation DB tool generates errors for items with duplicate material option names
6 Years Ago
Can right click rotate camera in customisation editor in addition to middle click
6 Years Ago
Platform stuff, rebuilt cust DB
6 Years Ago
wip click-through tiles. fixed burner not having a collider?? gameplay layer collision matrix changed to have no collisions with other layers.
6 Years Ago
scene?
6 Years Ago
Added crowd confetti from supporting team when a unit gets a kill. Individual crowd members occasionaly jump during crowd idle.
6 Years Ago
anger time min/max randomisation
6 Years Ago
UIAvatarControl wip. Refactored some avatar play anim stuff. Renamed animators on AvatarView to be clear which is which. Avatar items now get set as children of the actual model transform, not the top level transform.
6 Years Ago
more hover/targetting fixes
6 Years Ago
hover/health bar fixes
6 Years Ago
av fix wip
6 Years Ago
AvatarRenderer stuff, wip menu avatar
6 Years Ago
Added escape to back out of a bunch of panels.