userAdam Wcancel

11,282 Commits over 3,500 Days - 0.13cph!

6 Years Ago
quick temp matchmaking/game creation bot test
6 Years Ago
wip ClientBot class, wrap client connection, bot list is now of type ClientBot not GameClientInternet
6 Years Ago
GameClient now tracks LocalTeam
6 Years Ago
promotion toast shit...
6 Years Ago
match outcome toast events, listeners, blah blah
6 Years Ago
daily challenge toast events, UIGlobalPanel listener
6 Years Ago
added MMFRequestEventArgs. added MMFReceived event. UIGlobalPanel listents for local internet game client MMFReceived event and shows the panel.
6 Years Ago
Added MMF declined event, msghandler triggers it, UIGLobalPanel listens to local internet client.
6 Years Ago
Tile hover handler now fires event, moved tile highlight trigger to BaseInput event listener.
6 Years Ago
moved CommandQueue from GIViewer static to GameClient instances. Client cmds now have a reference to the client executing it.
6 Years Ago
moved a few static variables out of GameClient base to member variables of GameClientInternet, updated msg handler refs.
6 Years Ago
merge from main
6 Years Ago
Defines.Network++
6 Years Ago
clean up proxy class and refs
6 Years Ago
more wip/testing stuff
6 Years Ago
server will only broadcast player connected message to all clients when server population is less than a server define
6 Years Ago
dispose of auth token when we're done with it. basic spreading of client bot updates across frames. bot connect button now creates and connects 500 clients instead of 10
6 Years Ago
increased max server client connections from 1k to 5k
6 Years Ago
more msg handler fixes
6 Years Ago
standalone server fix
6 Years Ago
msg handler fix and connect with delay
6 Years Ago
Removed all static events, variables and methods from GameClientInternet and refactored all references so that we can use multiple instances of it going forward. Added a temporary InternetClientProxy static class that redirects everything to a GameClientInternet instance, because everything expects a valid reference at startup.
6 Years Ago
added option to unparent instantiated effects, super rough wip trophy rotation (can be enabled per item, defaults to off)
6 Years Ago
Added InstantiateAnimEvent Addded CustomisationitemView.Preview() Added an editor preview action for CustomisationItemView. Separated confetti cannon particle effects into a prefab. Confetti cannon now creates the effect from an animation event. Set confetti cannon cooldown and enabled delayed destroy on the effect.
6 Years Ago
board no longer gets serialized to/from protobuf and sent when creating games, gets loaded by the client from the map database instead. It was done this way originally incase we ever wanted to support resuming a game mid-game, but this is no longer a concern.
6 Years Ago
Reworked CustomisationItemView to used UnityEvent, hooked up the various game events to the item listeners.
6 Years Ago
item cooldown defaults to false.
6 Years Ago
Can now specify an optional cooldown duration for interactable customisation items (Defaults to on and 30 secs)
6 Years Ago
CustomisationItemView now sends the Clicked message when clicked.
6 Years Ago
try catch replay drag drop files
6 Years Ago
can now drag and drop external replay files onto the menu to view them
6 Years Ago
getting latest for other branch
6 Years Ago
merge
6 Years Ago
removed cmdHistory stuff as it wasn't even used.
6 Years Ago
cherry picked map caching from server profiling branch
6 Years Ago
MapDatabase now caches board map data the first time a map is loaded, reuses it from the cache the next time the map is loaded. Server precaches all maps on bootup.
6 Years Ago
attack profiling
6 Years Ago
profiling branch, added some profiling/timing code to a bunch of stuff
6 Years Ago
global chat and match chat broadcasting are now behind defines, added server commands to toggle each - server can always send chat messages.
6 Years Ago
server toast broadasts are now behind inidividual defines - math otucomes/league promotions/daily challenges. added server command to globally enable/disable them all as a group.
6 Years Ago
split server specific defines out into new ServerDefines
6 Years Ago
career mode stuff
6 Years Ago
log daily challenge submissions
6 Years Ago
merged to release
6 Years Ago
What's New entry/screenshot.
6 Years Ago
version++
6 Years Ago
fix for no results being returned if you haven't yet registered a score in the daily challenge leaderboards. increased points per kill.
6 Years Ago
daily challenge leaderboard SQL query fix?
6 Years Ago
disable daily challenge button when not connected to a server
6 Years Ago
don't show exit button or submit score on daily challenge outcome screen until the score breakdown has finished.