userAdam Wcancel

11,282 Commits over 3,500 Days - 0.13cph!

6 Years Ago
connection options
6 Years Ago
show curent map name and intro text on daily challenge menu panel.
6 Years Ago
added leaderboard to daily challenge menu panel
6 Years Ago
scene
6 Years Ago
Daily challenge menu panel now shows the map preview image for the current seed's map
6 Years Ago
MapDatabase.GetDailyChallengeMapDef()
6 Years Ago
daily challenge panel UI hookups / wip code
6 Years Ago
daily challenge menu panel wip
6 Years Ago
fix
6 Years Ago
missed file
6 Years Ago
added validatesteamids console command. true/false added console command bool arg verification.
6 Years Ago
fix for customisations not being applied
6 Years Ago
scene
6 Years Ago
changed test server address and port to point to a new OVH instance. debug standalone server will now connect to OVG test server db.
6 Years Ago
merged standalone to main version++
6 Years Ago
merge from main
6 Years Ago
fix for daily challenge toasts
6 Years Ago
build server batch files now delete the bin or release folders first (to ensure valid resource files). build and run server batch file now chains the separate build and ran batch files together using call.
6 Years Ago
Added Protocol.GetVersionString(), shows in client UI and server boot. Server boot now states debug or release mode.
6 Years Ago
merged from main
6 Years Ago
Hooked up ConsoleInput to standalone server so it can take input and run console commands. Added ConsoleCommandContext. Moved ConsoleInput out of unity into standalone.
6 Years Ago
removed all standalone server ifdefs from console system and commands now that they're only in the standalone project
6 Years Ago
deleted ConsoleWindow
6 Years Ago
made the run server batch file not specific to my own machine path locations.
6 Years Ago
moved server side message handlers out of unity and into standalone server project
6 Years Ago
Moved console commands out of unity project, into server project. (need to remove #ifdefs still). GameHost standalone #ifdef
6 Years Ago
MissionDatabase standalone server only stuff
6 Years Ago
moved client-only currency method and callbacks out of PlayerRecord.
6 Years Ago
Deleted clientside DailyChallengeDatabase
6 Years Ago
Deleted clientside PlayerDatabase.cs, DeletePlayerDB.cs. #ifdef'd some more Player and PlayerRecord to suit.
6 Years Ago
branch fix
6 Years Ago
#▅▊▆▄▊'▍ ▄ ▋▌▉▋█ ▌▋ ▉▆▆▌▇▍▋ ▊▇▅▉▇ ▉▍ ▄▆ ▌█▉▇█▉▊▌▊▅ ▍▇▆▍▉▇ ▄▇▊▋, █▉▌▇▉▉▇▅ ▉▇▇ ▄▊▉▊▇▍█ ▆▄ ▉▇▆▆ ▍▇▇█ ▊▅▆▆▆. ▇ ▌▇▊▆▌ ▍ ▅▉▇ ▆▋ ▌▊▊▆▆ █▊▄▊▅ ▅▆▊ ▇▅ ▅▍██▅ ▅▌▇▋▇▊▋▊▇▌ ▍▄▍█▄ ▊▊▅ █▊▉▅▊ ▅▋▄▄▌▊▋ ▆▅▌▅
6 Years Ago
temp checking in wip bits while I fix some PC issues
6 Years Ago
fixed mission panels destroying themselves
6 Years Ago
refactored away static BoardPoint.New
6 Years Ago
burner flame length fix when firing over blank tiles
6 Years Ago
fixes
6 Years Ago
More notification rework. Added daily challenge entry toasts. Added in-game option to disable seeing daily challenge toats. UI prefabs/scene changes.
6 Years Ago
more
6 Years Ago
more notification work
6 Years Ago
reworking the different kinds of notifications to use the same setup
6 Years Ago
temp fixes for sorting issues
6 Years Ago
score breakdown audio
6 Years Ago
actually save stuff when trying to save stuff.
6 Years Ago
serverside load/saving of daily challenge scores from the temp db. protobuf update.
6 Years Ago
only accept scores higher than a players' previous score. wait until score breakdown has completed before showing score table.
6 Years Ago
first, basic pass at daily challenge score updates
6 Years Ago
fixes
6 Years Ago
wip daily challenge client/server handlers, results UI, events.
6 Years Ago
DailyChallengeEntry / DailyChallengeDatabase (temp).