userAdam Wcancel

11,282 Commits over 3,500 Days - 0.13cph!

6 Years Ago
control mode rework idea prototyping, reworked control1 map
6 Years Ago
capture mode experiments
6 Years Ago
fix for game events not being listened to when praciting a map from squad editor
6 Years Ago
Serverside fix for leaderboard entries disappearing in some circumstances when browsing table with the arrows
6 Years Ago
merged main to release, to include gamemodes/events and all recent changes.
6 Years Ago
disabled edit in-match edit squad menu button. re-enabled global UI object. version++
6 Years Ago
Exit/edit squad buttons on match outcome screen are now controlled by game mode definition. Disabled edit squad button for tutorial mode. Disabled exit/edit squad buttons for career mode.
6 Years Ago
cherry picked tutorial fixes
6 Years Ago
Fixed all known tutorial issues. Updated tutorial text to match game changes.
6 Years Ago
reduced the chance of celebration anims playing
6 Years Ago
test
6 Years Ago
merged theme events branch to main
6 Years Ago
trigger celebrate anaim on units when they get kills (everytime, for now) unit effects now get parented to the animation root not the unit transform, so they move with celeb anims. set all root transforms in each UnitView.
6 Years Ago
Maps can now be event specific. MapDatabase checks event types when building exposed map list.
6 Years Ago
Event bonus XP now awarded based on definition. Fixed menu theme execution order.
6 Years Ago
menu theme/tileset now gets set based on the tileset defined in the event definitions.
6 Years Ago
current event gets set at startup for client/server. customisation items can now be locked to an event, will only appear in browser if the event is running or you've unlocked the item previously. set halloween item event types. created default and halloween event definitions.
6 Years Ago
customisation item definitions now have a theme event type. sorted all item defs into folders based on theme event type.
6 Years Ago
wip theme events
6 Years Ago
quick fixes for new mode bugs until I rework some stuff a bit tomorrow
6 Years Ago
cherry picked the match invite blocking option I committed to the wrong branch earlier.
6 Years Ago
Added an option to block frienst list match requests.
6 Years Ago
merged gamemodes branch to main
6 Years Ago
Tile fall warning sound now stops on match finish/quit mode.
6 Years Ago
merged todays fixes to release branch for steam build
6 Years Ago
mission fix
6 Years Ago
fix for local matches not always getting cleared down correctly when pulled out of a match (ie watching a replay or practicing and getting pulled into a online game from matchmaking). This was causing the weird issues a couple of people experienced in todays playtest.
6 Years Ago
removed a temporary 6 month hack
6 Years Ago
pressing escape will now close and clear chat input window if it's open
6 Years Ago
fix for match history entries trying to set a match mode text when there was no map definition found.
6 Years Ago
merged to release for steam
6 Years Ago
replay controls prefab update. scene.
6 Years Ago
version++
6 Years Ago
implemeted replay "faster" button - bumps speed to the next 1x step increment
6 Years Ago
added Replay.Play(CommandQueue) that fills a command queue with all of a replay's commands.
6 Years Ago
bits
6 Years Ago
removed unused enum from Replay. removed debug printing on replay load.
6 Years Ago
reduced the delay after highlighting the enemy unit that is about to act from 1.5 to 1 second.
6 Years Ago
most stuff now checks settings from the current game mode definition, rather than specific mode checks. added mode definitions for all 5 modes.
6 Years Ago
more
6 Years Ago
started refactoring and adding support for a cleaner game mode system.
6 Years Ago
Squad.GenerateRandom now also takes a RNG so we can make deterministic generated squads
6 Years Ago
added SetMaps console command to set server map rotation with map ids
6 Years Ago
added jump pads to car3, dm2 maps
6 Years Ago
added Defines.MissionsAwardedPerDay, set it to 3 for good testing variety.
6 Years Ago
set allo mission currency reward values. added igniter damage mission.
6 Years Ago
Set all item descriptions and costs.
6 Years Ago
jump pad launch/land placeholder audio
6 Years Ago
Added Beta 6 what's new definition.
6 Years Ago
Igniter now does 1-2 dmg. Updated igniter attack description to state how many turns the effect lasts. Tile burn damage effect now has a min-max range instead of just a single value. Taken from attacker's attack def.