12,376 Commits over 3,742 Days - 0.14cph!
removed left/right camera buttons, added basic swipe rotation instead.
disabled mute list for now.
disabled emotes for now.
some temp connection changes.
show attack range on click not just hover (so target area appears properly on touch screen).
temp change so input up is used not down for events.
Increased size of confirm action button.
Added placeholder left/right camera rotation buttons.
Move/attack confirm states now cancel when selecting other tiles, confirm on button press (blocks tiles)
Forced fast forward button visible until I figure out why UI blur being disabled is breaking stuff.
Set unit texture aniso to 2 (from 0) until I figure out why that's breaking stuff.
Set avatar render texture depth to 24bit with stencil (fixes completely white image, but now has black BG)
Override target DPI to 250 for shorterm FPS boost.
removed tile/unit click to confirm, clicking OK confirms and calls the specified function instead.
wip confirm prompt ui/prefab/code
first player attack prevention stuff
Include ranking in DC unit names
[Needs a full testing] Daily challenge mode now uses yesterday's top score player names as opponent team unit nicknames.
Changed unit nickname stuff so it can be used for non-career mode units, added it to protobuffs.
more terrain modifier / action/ tag stuff
more icer / tiletopper / conditions
merged pathfinding changes to main (but not shift modifier)
made tile Terrain a property, updates tileview on change (needs a good testing)
more Icer work: combat actions, conditions, tag shit, etc.
Added OnRemove function to tile toppers.
Base tile topper remove function can instantiate an effect if specified.
movestate shift key modifier test
Fix for AI not avoiding tilefall tiles during matches where the AI goes 2nd.
All AI difficulties now have 100% chance to avoid dangerous tiles.
Fixed AI not thinking in some matches under some circumstances.
Advancement priority tweaks.
Advancement distance tile scoring increased.
Fixed AI using the advancement priority backwards
basic AI booster usage tests
reverted my tileset test change on car3
renamed ice block prefab to IcePillarTT
added new mesh to IceBlockTT prefab
reduced Mortar attack damage from 2-4 to 2-3
ice pillar collision, tile effect gets removed correctly with tile topper
ice pillar tile topper prefab test/setup
Units can jump down cliffs.
Added ModifyTerrainCombatAction.
Icer prefab and more wip.
ConfirmAttackState maintains trajectory display
Maintain movement path display in confirm move state
wip confirm action state stuff
Fix for fame bar value/display