5,607 Commits over 2,223 Days - 0.11cph!
Do the category jiggle on the Favourites category when favouriting an item.
Favourite icons now have active/inactive colours, toggle on hover and favourited status.
Moved some duplicated code to a single location, called by all favourite UI code.
Favourited status/button for item panel
Crafting blueprint icons now use star toggle for favouriting, too.
quick craft star sprite change/scale on hover
Changed QuickCraft to a singleton component, sync'd up favourite indicators across quickcraft/crafting when toggling using the new method.
Updated quick craft buttons to use Lewis' star setup. Can now click the star to toggle favourited status directly from the quick craft button.
Switched to IPointerClickHandler for QuickCraftButton
QuickCraft is no longer a scrollable rect, removed some work-around events that are no longer necessary.
Fixed a bug with item splitter input being able to trigger after the inventory has closed.
Set the FPS UI slider max value.
Scroll rect no longer static.
Changed blueprint comparer function to also sort by favourited status, and changed QuickCraft to use it again.
Cap max fps limit to 240 not 200.
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Repair: recently damaged, insufficient resources, not damaged.
Right click an item in the crafting queue to fast track it to the start of the queue (resets crafting progress on previous item).
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Fixed longstanding bug where the first consumable item you click will show default values.
Quick craft UI icon list optimisation
Favourited item appearance tweak
Recategorized electrical items.
Added Electrical to ItemCategory. (No item changes in this commit).
Added Electrical category to crafting UI.
Reduced crafting category button height by 6 pixels so all categories will fit if visible.
Added BlueprintCategoryButton.AlwaysShow and .ShowItemCount.
Moved favourite button out of the Footer group so that it doesn't get set to not interactable when viewing a locked item.
Removed an unnecessary double parent set per blueprint icon
BlueprintButton / UIBlueprints optim