userAdam Wcancel

11,286 Commits over 3,500 Days - 0.13cph!

6 Years Ago
merged to main (still wip)
6 Years Ago
merged from main, fixes
6 Years Ago
logging
6 Years Ago
match history records now include extra info, map id, replay filename etc. replay icon only appears if the replay file is available. clicking replay icon will now load the correct replay file instead of just "test.rep" removed UIFriendsListButton script that had appeared on player profile (might be what was fucking it for you Alex). added replay mode to replays, playback/record. protobuf.
6 Years Ago
merged from main
6 Years Ago
more replay shit
6 Years Ago
added SharedShutdown() to GameInstance, runs on client and server. replay filename generation
6 Years Ago
added local player ID to replay header. local games now support any local player ID instead of defaulting to 0.
6 Years Ago
started refactoring/cleaning up replay hack test
6 Years Ago
Disabled proto cmd caching for now. Replay debug functions. Removed squad debug spam.
6 Years Ago
merge from main
6 Years Ago
more
6 Years Ago
added GameSettings.IsReplay, now used in game init instead of test hardcoded value. Merged from main.
6 Years Ago
added Squad.GenerateFromTeam. wip initial replay loading hack test - replay file loaded, teams restored, positioned. Forced replay mode to true so I don't wipe the test replay while I'm testing.
6 Years Ago
added Protocol.Replays wip replay creation + recording.
6 Years Ago
Replay, ReplayHeader, ReplayPlayer serialization.
6 Years Ago
more replay groundwork
6 Years Ago
Some refactoring and prep for replays. Designed and added replay file protobuf with Replay, ReplayHeader and ReplayPlayer definitions.
6 Years Ago
deleted shitloads of (hopefully) unused assets
6 Years Ago
Removed client local match win/loss value modification after a match has finished, because the record is now updated from the server.
6 Years Ago
PlayerRecord updates can now be sent as their own messages from the server. Server now sends updated PlayerRecords to both players after a match has finished.
6 Years Ago
refactored some UIPlayerProfileButton shit into a refresh function, called at correct times. menu badge will not refresh with server updates, enabled it again, positioned it on screen
6 Years Ago
refactoring towards a PlayerRecord update event
6 Years Ago
menu XP bar works (initially, need to finally add a PlayerRecord updated event and hook stuff up to that too)
6 Years Ago
added fullscreen/window options and made resolution changes work with them properly.
6 Years Ago
built customisation db
6 Years Ago
deleted old test hats removed missing script components from a bunch of hats
6 Years Ago
more
6 Years Ago
Added CustomisationItemView, listens to game events, sends the following messages: FirstTurnStarted, LocalTurnStarted, OpponentTurnStarted, LocalWon, OpponentWon, LocalUnitKilled, OpponentUnitKilled. Deleted loads of now redundant customisation code/files.
6 Years Ago
added blank TrophyView.cs, added to test trophy prefab (getting latest)
6 Years Ago
flipped Trophy_A and Trophy_Anchor positions on the X as they weren't correctly setup for local/player. trophy cam now faces the other direction to match.
6 Years Ago
merged to steam release
6 Years Ago
missed file
6 Years Ago
Handling default/reset of trophies. Added default (none) trophy definition. Rebuilt customisation database. CustomisationProfile++ Version++
6 Years Ago
PlayerArea prefab anchor positions updated. Fixed customisation editor calling squad editor exit on exit not it's own. Removed unused customisation stuff from protobuf. Fixed customisation save bug. WIP trophy equipping
6 Years Ago
Added PlayerArea prefab trophy anchors. Scene.
6 Years Ago
regen item icons
6 Years Ago
added CustomTrophyDefinitionSO. more basic trophy setup, test data/prefab.
6 Years Ago
trophy editing camera view. deleted Snow_Bricks ASE thing cus it was erroring and not used?
6 Years Ago
inital tropy customisation editor state setup / UI
6 Years Ago
merged to release for steam build
6 Years Ago
version++ UILeagueTablePreview now uses Defines.MaxLeagueEntriesPerPage instead of an inspector value
6 Years Ago
changed number of leaderboard entires sent per page to 10 (server will need updating). removed more debug logging.
6 Years Ago
more wip
6 Years Ago
started customisation refactor/clean up
6 Years Ago
Fix for consecutive server connection attempts crashing
6 Years Ago
removed more debug logging
6 Years Ago
merged to main again
6 Years Ago
toggle motion blur while generating map preview screenshots
6 Years Ago
merged to steam release branch