userAdam Wcancel

7,832 Commits over 2,588 Days - 0.13cph!

5 Years Ago
Fix prefab id on newly renamed HeavyScientist prefab. Deleted ApexAIStorage folder I missed during Apex removal.
5 Years Ago
Renamed HeavyScientisAd to HeavyScientist
5 Years Ago
Delete old HeavyScientist prefab
5 Years Ago
Renamed HumanNPCNew to HumanNPC,, ScientistNPCNew to ScientistNPC, updated references. Codegen.
5 Years Ago
deleted the old and unused HumanBrain, HumanNPC, ScientistNPC stuff. Removed references.
5 Years Ago
merge from delete_htn2, removing everything Apex and HTN related.
5 Years Ago
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5 Years Ago
merge from dmb
5 Years Ago
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5 Years Ago
desert AI data pass
5 Years Ago
setup AI respawn triggers on all dwelling prefabs
5 Years Ago
set more meshes needed for navmesh gen to read/write
5 Years Ago
increased AI spawn chance switched all dwelling prefabs to reference scientist npc
5 Years Ago
basic AI setup for military base a,b,c,d. set mesh read/write on meshse needed for navmesh gen
5 Years Ago
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5 Years Ago
merge from halloween
5 Years Ago
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merge from halloween
5 Years Ago
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5 Years Ago
merge from halloween
5 Years Ago
Specified icons for Frankenstein table hold use menu.
5 Years Ago
merge from halloween
5 Years Ago
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5 Years Ago
merge from halloween
5 Years Ago
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5 Years Ago
merge from halloween
5 Years Ago
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5 Years Ago
profiling fix
5 Years Ago
merge from halloween
5 Years Ago
AttackedAIEvent no longer triggers when a pet is attacked by its owner. Frankenstein defends itself in combat mode. Updated pet wheel descriptions.
5 Years Ago
ItemModPetStats can now change pet attack rate and damage.