userAdam Wcancel

7,813 Commits over 2,588 Days - 0.13cph!

7 Years Ago
refactoring/cleaning up
7 Years Ago
Added a new Ripe stage after Fruiting. A stage can now be flagged with IgnoreConditions, which will allow it to advance to the next stage at full speed, regardless of condition qualities.
7 Years Ago
Fix for unknown genetics.
7 Years Ago
Added the new genetics display to SeedInformation panel.
7 Years Ago
Item descriptions
7 Years Ago
harvest prompt updates
7 Years Ago
merge from main
7 Years Ago
more UI
7 Years Ago
Colour code gene links
7 Years Ago
subtract merge from main
7 Years Ago
merge from main
7 Years Ago
Delete UI template
7 Years Ago
First pass of new gene UI. Bunch of UI fixes/tweaks, prefab updates.
7 Years Ago
Include produce name in yield display. Colour code values.
7 Years Ago
Stage info tweaks: show the current stage name and current progress %. Alignment tweaks.
7 Years Ago
Show plant type icon on UI. Add a link from GrowableEntity back to its source item def. Set links.
7 Years Ago
Switched plant info over to the new UI.
7 Years Ago
Populated sections, setup InfoBar instances.
7 Years Ago
InfoBar code, prefab links.
7 Years Ago
Created InfoBar prefab. Added icon files.
7 Years Ago
headers and sections blockout
7 Years Ago
plant ui: header
7 Years Ago
merge from main
7 Years Ago
Set composter crafting costs and updated description.
7 Years Ago
subtract commit to wrong branch
7 Years Ago
cherry pick 47321 to the correct branch
7 Years Ago
More accurate yield info.
7 Years Ago
repaired plant properties after adding the new stage.
7 Years Ago
Added a dedicated crossbreeding stage instead of just triggering crossbreeding when entering sapling stage.
7 Years Ago
Yield text tweak. Renamed mulch item.
7 Years Ago
Durability.
7 Years Ago
set fruit visual scale curves
7 Years Ago
Refresh qualities when fertilizer is consumed
7 Years Ago
Plant stage duration initial base values
7 Years Ago
save update
7 Years Ago
merge from main
7 Years Ago
an even smaller amount
7 Years Ago
Added an option to remove a dying plant from a planterbox and receive plant mulch, which can be composted for a small amount of fertilizer.
7 Years Ago
Growables ignore condition qualities when dying and always advance to the next stage at full speed.
7 Years Ago
Fixed growables attempting to die twice when picked.
7 Years Ago
Plant material colour scale is now based on health, not water.
7 Years Ago
Fixed a typo making horses poo every 10 minutes
7 Years Ago
Show plant condition resiliences on seed info panel.
7 Years Ago
merge from main
7 Years Ago
wip seed info UI update
7 Years Ago
Composter icon
7 Years Ago
Reduced plant water intake levels, increased sprinkler output to 10ml every 10 secs.
7 Years Ago
Overall quality is now calculated correctly when lighting is toggled (not just lighting quality)
7 Years Ago
Reduce growable health by deathRatePerQuality for each quality <= 0. This means plants will die, and die faster the more things it's lacking in.
7 Years Ago
Reworked fertilizer consumption and some optimisation.