userAdam Wcancel

11,281 Commits over 3,500 Days - 0.13cph!

7 Years Ago
Units dropped by the player to remove from the Squad now explode
7 Years Ago
Reworked exit handling in squad editor. Hid the exit button, pressing escape at the map panel exits sqad editor, hitting escape when editing a squad shows the map panel
7 Years Ago
Reworked the way Squad saving is handled. Removed the Save button, squads are now auto saved when changing maps or exiting. Invalid/incomplete squads trigger a warning display and block exit
7 Years Ago
Squad editor buttons
7 Years Ago
Removed mesh collider from tile highlights
7 Years Ago
Only highlight friendly unit tile selection highlighters
7 Years Ago
SquadDatabase now deletes any previous version, player-made squads at startup Made new squads using the new units for next playtest SquadVersion++
7 Years Ago
removed the mouse input option
7 Years Ago
squad editor unit list now defaults to the grid view again, now we have more units. disabled the map type / unit type category selections
7 Years Ago
Fixed line finding tile bug Fixed charger issue Fixed range finding issue
7 Years Ago
Added Charger prefab, generated portraits
7 Years Ago
created Charger unit definition files (uses Grabber model prefab for now)
7 Years Ago
Deleted Swapper unit files
7 Years Ago
wip ChargeCombatAction and other charge stuff
7 Years Ago
Launcher now uses a ProjectileAttackView, new missile attack works
7 Years Ago
restored PostAttackCombatAction, but now only handles restoring direction
7 Years Ago
Renamed Launcher prefab correctly (was Turret) Launcher AE_Attack event
7 Years Ago
Mortar, Patcher AE_Attack events
7 Years Ago
some cleanup
7 Years Ago
added a placeholder "searching" panel that pops in when you're queueing for a match, stays on screen across modes when queued, disappears when match found.
7 Years Ago
more
7 Years Ago
branched wip background queuing stuff
7 Years Ago
block is now taken from the unit def set all the unit block values, updated dmg calculations and displays to use these values
7 Years Ago
squad editor bottom panel layout changes
7 Years Ago
squads can now be reset to their defaults added defaults button to squad editor
7 Years Ago
Small refactor
7 Years Ago
squad editor
7 Years Ago
Squad Editor current unit list now updates with squad load/save/change Renamed health bar stuff to unit related stuff
7 Years Ago
initial scene/script setup for squad editor current unit bar
7 Years Ago
moved a squad editor helper function to Utils class removed unit list bounce when scrolling
7 Years Ago
CP text brackets, verification bug attempt 1
7 Years Ago
cmd verification bug chasing
7 Years Ago
Booster
7 Years Ago
CP text stuff, reduced booster moevement 4->2, booster can now do 1-2 dmg
7 Years Ago
Deleted PostAttackCombatAction and moved it to the end of the attack command. Moves and attacks now return their calculated CP cost to the calling function. Added Free Move / Free Attack floating combat text
7 Years Ago
Increased shooter dmg 4->5
7 Years Ago
Added a quick script to make the booster rotate until it has anims. More friendly-ability range fixes.
7 Years Ago
reduced volume of attack mode clip
7 Years Ago
Added Booster unit. Generated unit portraits. Fixed some target colour issues.
7 Years Ago
Each attack definition can now specify it's own CP cost. Added ResetMovementCombatAction
7 Years Ago
using new placement effect
7 Years Ago
more squad editor
7 Years Ago
Fixed rotation spazzing when picking up units
7 Years Ago
added PlayHiAnim() to UnitView, now ref that instead. Unit hit gets triggered when dropping a unit onto tile
7 Years Ago
Placement effect now plays when dropping a unit on a tile in squad editor Added DelayedDestroy script to JumpEffect
7 Years Ago
Moved info card panel display from long hover to hover event
7 Years Ago
Disabled top and bottom fade masks for unit panel
7 Years Ago
squad editor unit list now defaults to the large view, clean up
7 Years Ago
removed debug test output
7 Years Ago
mousing into the map viewport of preview map now switches to edit mode