12,641 Commits over 3,803 Days - 0.14cph!
increased win/lose cash rewards
added news item for market updates.
news items now correctly hide image BG for generic news items (ie not team specific, with a logo)
WIP selling units at market.
added sell button to UIUnit_Market
added UnitSale transaction type.
CareerMarket can now transfer units from teams to the market, awarding cash to the team.
player panels now show team logos in career matches.
added static LogoImage.GetTexture(...), reworked LogoImage to use it. create sprites using it for career match UI
wip career balance changes (easier teams)
bug fixes.
version++ squads++ options++
quick code/formatting clean up of UIPlayerPanel while I'm here
exposed some career stuff in UIPlayerPanel.cs
Cancel match making when starting tutorial
fixed a bunch more bugs with exiting tutorial and then doing other stuff/restarting tutorial.
auto play AI duriung matchmaking now set to disabled by default
trying out a new team unit generation method, now specify max number of mods allowed (range) per team in each division, then they get randomly distributed around the team members
tutorial played flag is now saved in player prefs, tutorial prompt no longer appears once you've declined tutorial or played it
more tutorial integration
tutorial prompt panel UI.
wip adding tutorial prompt into game mode selection.
tweaked car1 map so you don't get stuck by tilefall and to make it more readable
fixed default squad for map causing 2 units to spawn in the air
added MatchMode.Tutorial to to MatchMode enum. Set it at tutorial start.
Disabled fast forward in tutorial.
Disabled end turn button until the end of the hand-held tutorial steps.
subtracted burner changes commit.
reverted burner changes.
fixed grabbers.
fixed tutorial.
reverted launcher attack range to 3 from 1
added placeholder tutorial button to menu.
re-enabled tutorial, started fixing new bugs with it.
analytics, fast forward button fix
update steam build branch
quick fix for match->se->match flow bug in career mode
re-enabled full logging mode
increase starting cash 100k -> 150k
Reworked market mod generation so that there's always at least one mod of usable rank by the player's roster
updated jenkinsfile with newer unity version
merged to /release for steam build
end of season panel sponsorship bonus red/green
server console log will now force server debug log output exclusivity. (fix for no console output on server)
fix for kit colours in PVP (needs more testing)
merged new continue/squad/play button flow to main
removed match squad dedicated button.
reworked continue/squad/match/play flow.
branched for play match/squad editor button/flow rework
added UIButton and audio defs to a bunch of buttons in logo creator
basic end of season panel functionality
wip end of season ui/code
opportunity outcomes now generate specific news items