userAdam Wcancel

11,277 Commits over 3,500 Days - 0.13cph!

7 Years Ago
Capture point team updates Capture point view now caches materials at awake
7 Years Ago
health bar dmg wip fixed NRE with the wip trajectory stuff to stop it spamming
7 Years Ago
scene fix
7 Years Ago
unit mini frame prefab links
7 Years Ago
Grabber range back to 6
7 Years Ago
super buggy wip trajectory display
7 Years Ago
trajectory display tests
7 Years Ago
Unit bar button transition effects now manually controlled
7 Years Ago
Removed ClearSelectedUnit(), now call SetSelectedUnit(null) instead. Removed tile clearing from this and separated it. Unitbar selection stuff works mostly.
7 Years Ago
Unit selection stuff
7 Years Ago
Unit bar portraits now responsd to hover events. Input ignores unit hover events if there's a unit portrait hovered
7 Years Ago
Reduced slasher damage to 3 per unit, Grabber now uses it's attack def damage. Update attack descriptions for both units.
7 Years Ago
Units only register for entity updates if they're GameActivated Fix for recent squad editor errors
7 Years Ago
placeholder hit recoils work again
7 Years Ago
Placeholder scale effect for gamemode value changes
7 Years Ago
Slasher now flips surrounding enemies away from itself before doing damage
7 Years Ago
Grabber now does 2 dmg before pulling but has 1 less range
7 Years Ago
more
7 Years Ago
Moving some stuff out of AttackBasicSO to Attack.Process to start making it more flexible
7 Years Ago
Added event for when CommandQueue finishes a CommandBlock CombatChain now listens for the CommancBlack finished event and ends the chain if it's an attack block
7 Years Ago
Fixed commandblock / combatchain / damagetracker / kill feed stuff.
7 Years Ago
mroe CommandBlock work
7 Years Ago
more
7 Years Ago
fixed the new errors
7 Years Ago
CommandBlock and combatchain rework :/
7 Years Ago
Block now does -1 damage not +1 ;)
7 Years Ago
wip combat chain / unitview fixes
7 Years Ago
merged back to main
7 Years Ago
Made game options screen accessible from the in-game options (escape) menu
7 Years Ago
and removing it for now
7 Years Ago
checking in broken grabber damage code for later
7 Years Ago
bits
7 Years Ago
merge from main
7 Years Ago
Fixes for menu buttons stopping standalone games working
7 Years Ago
Merge from main
7 Years Ago
Entity manager now subscribes GameInstance to all new entities OnTagChange callback
7 Years Ago
more (with an error)
7 Years Ago
more
7 Years Ago
temp
7 Years Ago
more. Note: Need to fix client side GameInstance::ModifyHealth using the already changed tag value
7 Years Ago
CmdSetTag now has a 4th value, for the id of the entity that changed the tag
7 Years Ago
removed AttackData and hit stuff
7 Years Ago
wip converting attacks to entity tag changes
7 Years Ago
7 Years Ago
moved health property and references to use an entity tag
7 Years Ago
Entity views now register to receive tag change events
7 Years Ago
updated the release test checklist
7 Years Ago
relinked buttons in menu
7 Years Ago
Added click and mouse enter/exit events to unit bar buttons
7 Years Ago
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