11,277 Commits over 3,500 Days - 0.13cph!
Ship camera now lerps Z rotation to that of ship so the world tilts
Crosshair now gets hidden when entering boats
Ocean renderer is now only active on clients
Reduced speed of cannon balls, aiming changes
Double the resolution of aiming guide
More camera, aiming changes
Fix for aiming rotation and guides not appearing, locked vertical cam movement when aiming
Slowed boat speed and turning
Parenting changes, cam changes
Changed terrain layer check
onboard camera test branch
firing cooldown, locomotion tweaks
Ship turnspeed reduced when aiming
Weaponing/aiming refactoring
Temporarily fixed fire angle
Variable ship speed settings, auto forwards
Reduced speed of cannonballs
- Increased interactaion range for now so I don't have to keep chasing after shit
Camera now gets parented to ships
Ship changes, cannon ball changes, now spawn 5 idiot AIs for testing
Added engage range and distance check to AI ship
Basic FindAttackPosition AI node, ship handling changes.
Added an EntityHealthPercent lookup node
ShipMoveTowards AI node now uses a position variable instead of GO
AI nodes and code for grid lookup of players.
Server side, locally controlled entities now broadcast updates correctly