11,277 Commits over 3,500 Days - 0.13cph!
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Ship/player death and respawn WIP
Cannons now play recoil anim
Ocean tick is now synch'd on client connection
Spawn logic now find the nearest island with the lowest number of nearby players, so spawns start near the town and work outwards based on player count around islands.
Server now uses PlayerSpawn class to pick random spawns (no logic yet, just random) for players. Player cam rotation defaults to the direction the player is spawned in.
Protobuf for ship entities
More pretending I know what I'm doing with shaders
Disabled the distortion on water transition effect and made it a callable function for water splash/drop screen effects. Triggers on collisions above speed percent of > 0.4
Collision layer, changed ship raycast to spherecast, moved non-island collision stuff to collision layer, cast now uses combined layermask check.
Buoyancy code refactor. Purged a load of warnings everywhere.
Ship->world collision improvement and refactor.
Added bird flocks asset, added birds to skull landmark