userAdam Wcancel

11,277 Commits over 3,500 Days - 0.13cph!

8 Years Ago
- Stone is now spawned (badly)
8 Years Ago
- Tree placement tweaks
8 Years Ago
- Started proc gen of individual island resources
8 Years Ago
- More
8 Years Ago
- More proc testing
8 Years Ago
- More island gen
8 Years Ago
- WIP ammo pickup placeholder UI
8 Years Ago
- Scene
8 Years Ago
- Runtime generated worlds now clear editor-time generated worlds if present
8 Years Ago
- Basic editor scripts for world gen
8 Years Ago
- Bit of world generation refactor
8 Years Ago
- Fixed init order for island overview not displaying names - Island overlay now only shows island name
8 Years Ago
- More world gen stuff. - Added Islands static class. - Bit of refactor.
8 Years Ago
- More island spawning
8 Years Ago
- More proc testing
8 Years Ago
- More proc gen testing setup
8 Years Ago
- Started some island layout procgen tests
8 Years Ago
- More stuff
9 Years Ago
- loot tweaks
9 Years Ago
- Increased chance of barrels dropping ammo from 10% to 50% - Ammo drops now have a 20% chance to pick a random ammo type, 80% chance for a current weapon
9 Years Ago
- Implemented new stat: extra ammo per drop - New booster item: Ammo Boost (+20 extra ammo per ammo drop) - New temp booster model prefab/mat
9 Years Ago
- Implemented new stat: free shot chance % - Added new Plug item: Lucky Shot: 15% chance to not use ammo when firing
9 Years Ago
- Implemented new stat: hit invulnerability duration multiplier - New hull item: Deep pockets (+25 max ammo for all types) - New hull item: Extra safe (+50% invulnerability duration) - Added two new temporary hull colour prefab/materials
9 Years Ago
- NRE fix that was breaking the levelup screen when no more item upgrades available
9 Years Ago
- Added feedback form to a new scene that gets loaded on game exit
9 Years Ago
- Added revenge warmup to Revenge prefab, deleted old warmup prefab
9 Years Ago
- Leaderboards now track and display the area and level reached
9 Years Ago
- Wasn't actually broken
9 Years Ago
- Broken leaderboards branch
9 Years Ago
- Missing
9 Years Ago
- Selected entities now get deselected when entering an EntityContainer which has contol disabled
9 Years Ago
- People now eat food from global supply. Todo: Feed people in an EC with food supply before those without
9 Years Ago
- Reduced base spawn budgets of factory levels, reimplemented budget multiplier - Set some quick test values for multipliers and reduced level up XP amounts - Fixed bug with level value being reset to 0 each level - Rebuild factory prefabs
9 Years Ago
- Exclusions
9 Years Ago
- XP fix (hopefully)
9 Years Ago
- Stuff I did on the plane but may have been drunk and can't remember what I did and Mac plastic doesn't have a diff tool installed.
9 Years Ago
- Started unifying island resources to a single pot - Now start with a storage building on first island - Started adding some resource cost values for buildings
9 Years Ago
- Moved building UI to the bottom of the screen - Reduced scale amount when hovering over build UI options - Fixed bug with the TransferContainerEntities action never getting flagged as completed
9 Years Ago
- Can now only build on discovered islands - Added NoStorageEvent for when a unit tries to returnharvested goods, but there's no storage available
9 Years Ago
- WIP camera changes. Now zoom/snaps to nearest island to cursor. Need to make this an alternate zoom mode by middle clicking an island and leave default zoom to old way. - Todo list
9 Years Ago
- Made icons white - Todo
9 Years Ago
- something
9 Years Ago
- Can now cancel out of any special control/build mode with right mouse - Icon tweak
9 Years Ago
- Building UI options now have icons - Building definitions have icon property - Buildings have a tier property, and are listed in UI by tier order
9 Years Ago
- Debug visualiser done for now.
9 Years Ago
- Nearly there, made an on top shader for line positions
9 Years Ago
- Visual debugger visuals++
9 Years Ago
- Visual AI debugger progress. Visual-ish.
9 Years Ago
- Started making an Action Queue visual debugger. Has no visuals.
9 Years Ago
- More fixes