userAdam Wcancel

11,277 Commits over 3,500 Days - 0.13cph!

9 Years Ago
- Increased interaction radius of Raft - EntityContainer now checks if the specified entity already belongs to target EntityContainer when performing a transfer
9 Years Ago
- Added container events for Vehicles so entities are placed in "seat" locations when being transferred to a vehicle EntityContainer - Added seat locations to Rafts
9 Years Ago
- Movement now checks valid layers, can't cheat the system and click a land layer the other side of the size and have something walk there :) - EntityContainerEvents are now fired when an Entity is transfered between EntityContainer - Start of Controllable stuff - Other bits
9 Years Ago
- Boats kinda work - Some movement layer mask stuff
9 Years Ago
- Controls now check if an entity is Controllable, to determine if it can be selected as a unit to control - Added Controllable script and applied it to People and Raft
9 Years Ago
- Added an action call EntityContainer.Transfer() to transfer an entity between two containers - Started vehicle entity and interctable. Entities are now transfered to a vehicle
9 Years Ago
- Added BaseInteractable as a way for objects to control what actions are enqueued for itneracting with them - Added ResourceInteractionle - Refactored controls to use the new Interctables system and not hardcoded
9 Years Ago
- More
9 Years Ago
- Added selection highlights - Selection box now actually selects things
9 Years Ago
- Made a selection box. Visual only, doesn't select yet.
9 Years Ago
- Lots of action work. - Resource died event. - People will now start harvesting a new resource location of same type when the one they've just deposited has depleted
9 Years Ago
- Changes to harvesting and stat carrying, so people don't starve themselves to death when they deposit food
9 Years Ago
- Fix for weird light prefab problem
9 Years Ago
- Bits
9 Years Ago
- Added penguins as food resource. Except people die when they eat them at the moment.
9 Years Ago
- People are scheduled to consume food every 24 hours
9 Years Ago
- Made an ActionScheduler - People now schedule eat actions
9 Years Ago
- File move
9 Years Ago
- Refactoring the way eating works. Now a consume action. - Added a bunch of functions and helper classes to handle EntityContainers and resources etc
9 Years Ago
- Notificaion bubble duration tweak
9 Years Ago
- Island Overview UI wip
9 Years Ago
- A bad first implementation of islands providing food to people and people dying after the island and then themselves run out of food. Needs refactoring
9 Years Ago
- Notification stuff
9 Years Ago
- Added events - Death event - Death notification
9 Years Ago
- Bubble notification system works. Bit rough still
9 Years Ago
- More notification bubbles WIP - Added NotificationEvent class
9 Years Ago
- Stuff
9 Years Ago
- Added floating text for resource depositing (still need to move the triggering out of it out of the action) - Made a raft prefab
9 Years Ago
- Added IslandDetails static class to get info about the specified island - Added a new NearestIslandLocator script to camera which broadcasts events when the nearest island has changed - Added Island info UI to show the resource info of the current island - Added fade in/out to island info UI
9 Years Ago
- Removed debug spam from MoveTo action
9 Years Ago
- Depositing
9 Years Ago
- Deposit resources action work
9 Years Ago
- Started storage containers
9 Years Ago
- scene
9 Years Ago
- Entity tracking + container stuff - Island stuff
9 Years Ago
- Some audio stuff, selection stuff.
9 Years Ago
- Increased people collider size - Cloud tweaks - Disabled some debug spam
9 Years Ago
- Added a couple of people sound effect files - Reexported music to remove silence at start
9 Years Ago
- Resource harvesting stuff
9 Years Ago
- Stat transfer modifier WIP - More resource gathering stuff - Reworked the way stat mods work
9 Years Ago
- Actions now have a Begin and Cancel functions - Actions can now be queued with shift
9 Years Ago
- Added interaction radius to BaseEntity and made a stone prefab - MoveTo action now takes an optional stop radius (based on entity radius)
9 Years Ago
- Added middle mouse drag to camera
9 Years Ago
- Reduced particle count of clouds
9 Years Ago
- Started Harvest action
9 Years Ago
- More rough selection test
9 Years Ago
- started basic selection and order issuing
9 Years Ago
- Harvest anim
9 Years Ago
- Fixed animations
9 Years Ago
- More action stuff