userAdam Wcancel

11,556 Commits over 3,591 Days - 0.13cph!

9 Years Ago
- Number of level ups is now stored and XP can rollover - Added level up text to bar when levelups pending
9 Years Ago
- Refactored earlier XP test code - Rebuilt player prefab
9 Years Ago
- Bit more
9 Years Ago
- Level up screen WIP
9 Years Ago
- XP stuff
9 Years Ago
- Temp
9 Years Ago
- Removed large rooms from factory tileset
9 Years Ago
- Rooms, turrets, and reduced cam shake
9 Years Ago
- Increased the speed of game over fade - Missile sound
9 Years Ago
- Added gates to rest of the rooms - Gate sounds
9 Years Ago
- Added special collision to gates so enemie and projectiles can't pass through
9 Years Ago
- Missed one
9 Years Ago
- Bunch of stuff
9 Years Ago
- Animation work
9 Years Ago
- Started EntityEvents system for reporting events for animation etc - Big purge of BaseEntity and related dead code
9 Years Ago
- Added shoulder slots to PlayerShipModels - Rebuilt playership prefab
9 Years Ago
- BreakApart script can now specify if the order should be random or not, and the order is now correct
9 Years Ago
- Playership prefab rebuild
9 Years Ago
- BaseMovementAnimation
9 Years Ago
- Fixed the ghosting effect on muzzle flashes
9 Years Ago
- Merged back to main
9 Years Ago
- Playership prefab merge/rebuild
9 Years Ago
- Glue merge
9 Years Ago
- Bouncer merge
9 Years Ago
- Booze burner merge
9 Years Ago
- Merge weapon def fixes
9 Years Ago
- Massive merge to new branch
9 Years Ago
- Launcher and trigger stuff
9 Years Ago
- Room tests
9 Years Ago
- Fixed missiles not working - Fixed excessive text spam when out of ammo
9 Years Ago
- Projectile stuff
9 Years Ago
- More turret changes
9 Years Ago
- Turrets are now more dangerous
9 Years Ago
- NRE fix
9 Years Ago
- Score submissions no longer overwrite if lower than best score
9 Years Ago
- Score stuff
9 Years Ago
- Super basic start of scoring - Combat text scale can now be controlled, made player damaged text bigger - Added camera shake to player damage
9 Years Ago
- Damage changes
9 Years Ago
- Shrank and moved room bonus bar so it's less prominant
9 Years Ago
- Time changes
9 Years Ago
- More of everything
9 Years Ago
- Rooms now drop 0-1 weapons across containers - Removed the 10% chance of dropping ammo for a weapon type you're not carrying - Changes to loose cannon and cocktail launcher
9 Years Ago
- Containers can now be exploded by flying into them
9 Years Ago
- Added placeholder ammo type icons to ammo UI
9 Years Ago
- The top ammo UI slot is now always the current weapon
9 Years Ago
- Timer doesn't kill you
9 Years Ago
- Can now specify colour of combat text - Added combat text for a few more events
9 Years Ago
- WIP combat text
9 Years Ago
- Music
9 Years Ago
- Nerfed cannon a bit