11,556 Commits over 3,591 Days - 0.13cph!
- Number of level ups is now stored and XP can rollover
- Added level up text to bar when levelups pending
- Refactored earlier XP test code
- Rebuilt player prefab
- Removed large rooms from factory tileset
- Rooms, turrets, and reduced cam shake
- Increased the speed of game over fade
- Missile sound
- Added gates to rest of the rooms
- Gate sounds
- Added special collision to gates so enemie and projectiles can't pass through
- Started EntityEvents system for reporting events for animation etc
- Big purge of BaseEntity and related dead code
- Added shoulder slots to PlayerShipModels
- Rebuilt playership prefab
- BreakApart script can now specify if the order should be random or not, and the order is now correct
- Playership prefab rebuild
- Fixed the ghosting effect on muzzle flashes
- Playership prefab merge/rebuild
- Massive merge to new branch
- Launcher and trigger stuff
- Fixed missiles not working
- Fixed excessive text spam when out of ammo
- Turrets are now more dangerous
- Score submissions no longer overwrite if lower than best score
- Super basic start of scoring
- Combat text scale can now be controlled, made player damaged text bigger
- Added camera shake to player damage
- Shrank and moved room bonus bar so it's less prominant
- Rooms now drop 0-1 weapons across containers
- Removed the 10% chance of dropping ammo for a weapon type you're not carrying
- Changes to loose cannon and cocktail launcher
- Containers can now be exploded by flying into them
- Added placeholder ammo type icons to ammo UI
- The top ammo UI slot is now always the current weapon
- Can now specify colour of combat text
- Added combat text for a few more events