userAdam Wcancel

11,277 Commits over 3,500 Days - 0.13cph!

9 Years Ago
- Branched for more aiming/control work
9 Years Ago
- Split gamepad/kbmouse Poll functions to seperate classes - PlayerShip now adds correct control component at startup based on chosen input type - Changed the way mouse aiming is handled, now more accurate, less shit. - Bit of PlayerShip code purge
9 Years Ago
- Fixed aiming laser bug, moved the code from coroutines to update - Yeseterday's changes from p1
9 Years Ago
- Level exit portal now has keyboard prompts and can be used with Space
9 Years Ago
- Creeper enemy basic test
9 Years Ago
- Fixed bug with player weapons not correctly reload ticking when fire isn't held
9 Years Ago
- Feedback reporter now prefixes reports with the current contol method
9 Years Ago
- Ability bar button text now displays the correct input button/press text, depending on current input type.
9 Years Ago
- Feedback tool buttons now work with mouse, added prompt toggles.
9 Years Ago
- Added UI input prompt toggles to all town button/interactions
9 Years Ago
- Added UI script that will toggle specified UI elements based on current input method (mk/gamepad) - Added it to Title screen button prompts
9 Years Ago
- Alcohol pump mission now set to show objective arrows after they've been discovered once
9 Years Ago
- Aclohol pump mission placeholder text and disabled location arrows
9 Years Ago
- Setup alcohol pump placeholder as a BaseEntity and mission object - Alcohol pump mission now works - Removed alcohol cloud from pump prefab so it doesn't dissapear when you destroy the pump :) - Added a linear asteroid dungeon archetype - Rebuilt asteroid tileset prefabs
9 Years Ago
- Fixed movement speed modifier that would make the player incorrectly increase in speed after all modifiers expired
9 Years Ago
- New mission SO - Reduced level length of new mission flow
9 Years Ago
- Asteroid tileset scene
9 Years Ago
- Added a placeholder alcohol pump goal ropom to asteroid tileset - Rebuilt asteroid tileset prefabs - Added a new flow for pump mission - Made a placeholder alcohol pump mission prefab - Tidied up Tileset folders
9 Years Ago
- Added a placeholder start screen before titlescreen, for selecting control type (defaults to gamepad in editor)
9 Years Ago
- Lowered spawn budget in beer tap room - Rebuilt factory prefabs
9 Years Ago
- Is/Was pressed bug fix
9 Years Ago
- Reworked ability input stuff to allow triggering from new multi controller input stuff - Added new keyboard bindings to button set
9 Years Ago
- Control work
9 Years Ago
- Game over screen now works with mouse/keyboard
9 Years Ago
- Mission select screen now interactable with mouse, can start missions.
9 Years Ago
- TownInteractable works with keyboard
9 Years Ago
- Cursor no longer hidden by default, need to toggle.
9 Years Ago
- Title screen buttons now work with mouse
9 Years Ago
- Input
9 Years Ago
- More input unification
9 Years Ago
- Input
9 Years Ago
9 Years Ago
- Defaulted back to gamepad controlls
9 Years Ago
Merged control branch to main
9 Years Ago
- More mouse/keyboard input controller work and changing other classes to use the new more input-generic functions
9 Years Ago
- Added basic keyboard movement and firing to MKController
9 Years Ago
- More
9 Years Ago
- More
9 Years Ago
- More
9 Years Ago
- Branched and more control rework
9 Years Ago
- More controls refactoring
9 Years Ago
- Controls purge/cleanup before splitting out to input device classes
9 Years Ago
- Reduced length of AsteroidToFactory flow
9 Years Ago
- Started making level skins tileset based. WIP
9 Years Ago
- Minor space game update with a few bug fixes, movement change and ability nerfs
9 Years Ago
- Increased cooldown timers of some abilities
9 Years Ago
- Fixed the way Room creates it's bounding box
9 Years Ago
- Fixed some Health/MaxHealth enemy issues
9 Years Ago
- The amount of damage a BaseEntity can take in one hit/shot can now be capped to a % of total health - Capped Timmy Turrets max single damage to 5% - Death Row now does target entity MaxHealth as damage, instead of just destroying it (same outcome most of the time, but allows it to be capped properly on bosses etc)
9 Years Ago
- PLAYER MOVEMENT CHANGES: Increased deceleration speed (3->4.5), increased turn speed (15->100). - BaseMovement now has a max speed random range. Set some default ranges for enemies.