userAdam Wcancel

11,556 Commits over 3,591 Days - 0.13cph!

9 Years Ago
- Massive savegame rework and tidyup - Furthest level reached is now permanently saved - Deleted a bunch more now-unused files
9 Years Ago
- Unlocks stuff
9 Years Ago
- Increased ammo cost of loose cannon
9 Years Ago
- ItemDatabase random weapon selector now ignores the previously spawned weapon - Increased number of weapon drops per room from 0-1 to 1-2 - Increased splash damage of cocktail launcher from 1-3 to 3-3
9 Years Ago
- Quit buttons now quit the game, not to old title screen
9 Years Ago
- Ammo from weapon drops is now autocollected when in range, without needing to pickup the weapon - Reduced ammo from weapon drops to 100 from 150
9 Years Ago
- Savegame fix
9 Years Ago
- Reduced length of first level - Increased size + colour of ammo drops - Ammo and weapons now correctly save and load across levels
9 Years Ago
- Loot container changes
9 Years Ago
- Quick leaderboard testing class
9 Years Ago
- Fixed bug with level generation when restarting
9 Years Ago
- Weapon switch ability button now shows the correct button text when using gamepad
9 Years Ago
- Slowed down glue projectiles - Fixed gamepad button display text for pickup weapon
9 Years Ago
- Increased player acceleration from 1800 to 4000 (*****THIS'LL BE A MANUAL MERGE CONFLICT LATER*****) - Increased size of enemy mini map markers - Reduced spawn budget for smallest rooms
9 Years Ago
- Reduced speed of spikeys - Increased size of all enemies
9 Years Ago
- Fixed some problems with detecting correct exit door. All rooms should started locked properly now and only the exit door opens when room is cleared, not all doors.
9 Years Ago
- Door test stuff
9 Years Ago
- ItemDatabase fix
9 Years Ago
- Item definitions now have an unlock level - Added simple ItemDatabase that can return random weapons/items of upto specified unlock level - Weapon drops now use the ItemDatabase to get an unlocked weapon
9 Years Ago
- Switched weapon pickup and weapon swap button bindings on gamepad - Spikeys now have less chance to move towards the player each new movement direction tick
9 Years Ago
- Mortar launcher now ensures mortat target positions are within the level area.
9 Years Ago
- Spawned spikeys also have the new movement behaviour
9 Years Ago
- Removed RoomF from factory tileset as it's knackering everything up
9 Years Ago
- Made a new random AI movement component. % chance to move towards player, else move in a random direction, every x-x seconds - Applied new movement to spikeys - Added an alarm sound effect when low on portal energy
9 Years Ago
- Rooms can now specify a random range for how many weapon drops to assign to it's enemies - All invidivudal enemies have had chance to spawn weapons set to 0 - Lowered crates chance of weapon spawning
9 Years Ago
- Increased number of loot crates per room - Loot crates have less chance of dropping ammo
9 Years Ago
- Portal timer and energy tweaks - Portal timer text now flashes when low on time
9 Years Ago
- Added lockable doors to all Factory room setups - RoomLockIn now gets added to all rooms - All rooms (should) lock in when entering them now
9 Years Ago
- Timer doesn't start until you exit the starting room - Slowed SuckIn speed
9 Years Ago
- Removed mission objective notification - Mission screen now shows area names instead to show progression, removed all mission icon stuff
9 Years Ago
- Exit portals auto activate when in range now, no input required
9 Years Ago
- Added an exit room with portal
9 Years Ago
- Added pickup weapon binds to PlayerButtonSet for controller/mk
9 Years Ago
- All enemies now have 100% chance to drop portal time and have a predetrmined amount, per enemy - Reduced the amount of portal time awarded per room - Increased the amount of time awarderd per coin/energy
9 Years Ago
- Your current weapon no longer gets dropped when picking up a new weapon. Gets destroyed. - Roomspawner global scale budget set to 1 - Added a sound when picking up a weapon
9 Years Ago
- Removed some doors from factory rooms to eliminate inter-room backtracking
9 Years Ago
- Ripped out some more unused stuff, cut down some loading times slightly
9 Years Ago
- Moved steam manager to splash screen
9 Years Ago
- Reworked start screens flow
9 Years Ago
- More
9 Years Ago
- Added button text to weapon pickups - Renamed some weapons
9 Years Ago
- Weapon names now appear above weapon pickups when in range to collect
9 Years Ago
- Level progress bar work
9 Years Ago
- Rooms are now assigned invididual time allowances and when the level is generated, the total time allowed is calculated - Set some initial time values
9 Years Ago
- Added a portal energy timer which counts down, gameover if it reaches 0 and the level exit portal closes before you reach it - "Cash" from dead enemies now replenishes portal energy - Room tweaks
9 Years Ago
- Flattened out the depth chance curve of rooms
9 Years Ago
- Test mission removal
9 Years Ago
- Fixed another bug with flashing health
9 Years Ago
- Increased chance of spikey spawners and patchers
9 Years Ago
- Lowered the health of the spikey spawner