userAdam Wcancel

11,603 Commits over 3,622 Days - 0.13cph!

7 Years Ago
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7 Years Ago
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7 Years Ago
career objectives basics
7 Years Ago
added (blank) panel prefab for league sponsor selection. league sponsorship selection action now displays the panel and completes on close.
7 Years Ago
career modal panels can now take an action function to call when the panel gets closed (by being popped off the stack). opportunity generaction action now waits for panel close callback to complete the action.
7 Years Ago
league sponsor actions wip
7 Years Ago
more
7 Years Ago
fixes
7 Years Ago
move pre and post match actions to new action list stuff
7 Years Ago
CareerAction oncomplete stuff
7 Years Ago
more
7 Years Ago
wip CareerActionList, moving career event executing/handling to a proper setup
7 Years Ago
fixes
7 Years Ago
mod inventory appears on unit detail card when browsing player owned units
7 Years Ago
unit detail view card mod slot UI now works
7 Years Ago
missed one
7 Years Ago
can now buy mods at the market
7 Years Ago
added a ModInventory to CareerMarket, protobuf, serialization. New mods generated for the market each week, show up in UI.
7 Years Ago
more jumper/leaper unit experiments
7 Years Ago
knockback unit experiments
7 Years Ago
more
7 Years Ago
more
7 Years Ago
wip charge/push refactor
7 Years Ago
biter attack def
7 Years Ago
change to AI advancement ordering
7 Years Ago
biter dmg increased 3->4 career gen tweaks
7 Years Ago
career unit health bars now show equipped mods (placeholder)
7 Years Ago
Deleted duplicate Unit_MiniFrame prefab, dunno why it's there so hopefully nothing breaks
7 Years Ago
merged from AI branch
7 Years Ago
added AdjacentTeamUnitPenalty, scores down tiles that put you directly next to team mate units (so they're less likely to get AOEd) Increased in-range tile penalty of EnemyRangeTileScorer increase score bonus of HeighTileScorer Increased healer AIAdvancePriority 0.0 -> 0.4f
7 Years Ago
AI tile orderinging fix (orderby->thenby)
7 Years Ago
more AI work
7 Years Ago
more AI cleanup
7 Years Ago
bit of AI cleanup
7 Years Ago
fix for AI advance-move not ignoring tilefall tiles
7 Years Ago
more wip tilefall avoidance AI (will move out of tilefall, won't move in - maybe)
7 Years Ago
more
7 Years Ago
CareerUnitMod can now have multiple modifiers. Health modifier now modifiers current and max
7 Years Ago
reworked mod slot UI stuff, now works.
7 Years Ago
rough wip getting AI to move out of tilefall tiles
7 Years Ago
more ai
7 Years Ago
wip AI improvements
7 Years Ago
fill unit mod slots with a few random mods (not shown in UI yet) some career tweaks
7 Years Ago
Add some test mods to player inventory on career creation Added Mods.RemoveAll() Added CareerUIUtils.GetModSlotColor(CareerUnitMod mod) Started making UIMod base clase work to show mod type colour
7 Years Ago
refactored some more stuff to support league season restarts can now play seamlessly between seasons/promotions/demotions and endlessly
7 Years Ago
reset team league stats (wins/played etc) when generating new seasons
7 Years Ago
added CAPromoteDemote action, moves teams between the leagues based on league results, generates new league fixtures for the next season using the updated league teams.
7 Years Ago
added CareerLeague GetPromotionTeams() and GetDemotionTeams() defines for number of p/d teams
7 Years Ago
leagues track starting week added some stuff to check if a league/all leagues have fixtures left to play more league advancement wip protobu
7 Years Ago
fixed a career serialization order bug for week number fixtures now get deleted when they're played league advancement wip stuff