userAdam Wcancel

8,057 Commits over 2,618 Days - 0.13cph!

5 Years Ago
Increased junkpile_g AIZ bounds to 15 to match a.
5 Years Ago
Fixed bounds on junkpile scientist, which was causing LOS check issues. Added CraggyIsland_AI_Junk test scene.
5 Years Ago
Added UseCalculatedCoverDistances toggle to AIInformationZone. Updated backport junkpile prefabs to use new AI. AI test scene folder rework, started porting test scenes to new hdrpb craggy.
5 Years Ago
merge from main
6 Years Ago
group roam position reserved memory slot, OnPositionMemorySet ai event, more group roam state wip, ui prefabs.
6 Years Ago
merge from ai main
6 Years Ago
manifest
6 Years Ago
merge from main
6 Years Ago
initial wip
6 Years Ago
Compile fixes
6 Years Ago
merge from hdrp
6 Years Ago
merge from animals
6 Years Ago
merge from main
6 Years Ago
merge from water
6 Years Ago
6 Years Ago
wip water depth stuff
6 Years Ago
BaseNavigator can now reduce max speed if a health threshold is specified. Animal max speeds capped when < 10% health.
6 Years Ago
animals only sleep when there has been no recent threat
6 Years Ago
merge from AI main
6 Years Ago
Remove debug
6 Years Ago
chance and healthbelow AI events now tick at fast instead of very fast. added TimeSinceThreat ai event/ui/prefabs.
6 Years Ago
merge from main
6 Years Ago
Senses now track last threat timestamp.
6 Years Ago
Updated animal AI design, detect targets/threats at lower range when sleeping.
6 Years Ago
6 Years Ago
Replaced original prefabs with my placeholder ones.
6 Years Ago
merge from AI main
6 Years Ago
added ai.allowdesigning convar
6 Years Ago
prefab updates, vision cone enabled for animals.
6 Years Ago
Animal IAIAttack.CanSeeTarget implementation. Animal AI design file update.
6 Years Ago
more prefabs, animal AI tweaks, manifest.
6 Years Ago
merge from ai main
6 Years Ago
merge from main
6 Years Ago
StagAd placeholder prefab with the new AI setup on
6 Years Ago
merge from AI main
6 Years Ago
merge from main
6 Years Ago
BaseNavigator now correctly sets turn & max speed at init
6 Years Ago
Added animal Chase state. Fixed chase speeds. Updated animal AI design file.
6 Years Ago
6 Years Ago
Implemented direction override support for NPCNavigator. Animals in attack state now always face the player not just when performing an attack.
6 Years Ago
Added WolfAd placeholder prefab
6 Years Ago
6 Years Ago
merge from animalfur
6 Years Ago
6 Years Ago
Boar, stag, wolf fixes.
6 Years Ago
merge from animal fur branch, taking the prefab changes from that branch.
6 Years Ago
merge from main
6 Years Ago
merge from cargoship work
6 Years Ago
6 Years Ago
Added a new CombatStationary state. Generic stationary scientist turret setup, prefabs, behaviour, files. Cargo AI converter and test scene updates.