userAdam Wcancel

12,640 Commits over 3,803 Days - 0.14cph!

7 Years Ago
more
7 Years Ago
more
7 Years Ago
more (this broke some stuff)
7 Years Ago
more
7 Years Ago
squad editor fix
7 Years Ago
branching because this is gonna start to break shit
7 Years Ago
more squad editor
7 Years Ago
GIViewer.LocalKit and GIViewer.OpponentKit now get start at match load
7 Years Ago
more wip squad editor changes to support multiple modes
8 Years Ago
grid layout setup for career mode unit list. wip placeholder career unit list ui.
8 Years Ago
squad editor unit list grid layout handled per-mode
8 Years Ago
removed some uneccessary code from UIScrollListConfig to make it easier to support career mode view
8 Years Ago
disabled battle mode gameobject
8 Years Ago
new prefab for career mode squad editor unit button. correct unit button now instantiated depending on game mode.
8 Years Ago
re-enabled global ui
8 Years Ago
more squad editor rework
8 Years Ago
added SquadEditorUnit class. Squad editor now builds a list of available SquadEditorUnits based on mode (regular/career) Squad editor now lists one unit per type or one unit per individual unit, depending on mode.
8 Years Ago
wip squad editor unit list refactoring so we can start to show career units
8 Years Ago
Career mode squads are now saved per-fixture into the career save, not over the regular map squad files.
8 Years Ago
CareerUnit now gets serialized with Unit during match creation if career mode match. CareerUnit name now shown in hover bar.
8 Years Ago
fix for league positions not deserializing properly
8 Years Ago
wip kit ui stuff
8 Years Ago
UI/UI highlight added to KitDefinitionSO
8 Years Ago
FF button text flashes when active
8 Years Ago
moved fast forward button code to own script
8 Years Ago
added fast foward button. fast forward defaults to false.
8 Years Ago
audio mixer pitch changes with timescale
8 Years Ago
reduced volume of turn start effect
8 Years Ago
fuck me
8 Years Ago
subtracted
8 Years Ago
branched the hover bar scale test
8 Years Ago
AI turns in career/practice modes can now be set to play at 2x speed, currently defaults to true. (no UI for it yet)
8 Years Ago
removed missile test from scene
8 Years Ago
weekly build merged to steam release branch
8 Years Ago
career unit/squad serialization/link fixes
8 Years Ago
squad editor now applies unit kits when placing units
8 Years Ago
GetUnitTypeCount now takes a team id to filter units. Fix for SquadEditorController.ValidPlacement returning false because it was counting enemy units too.
8 Years Ago
Team kits are now applied in career mode squad editor
8 Years Ago
AI and player units are separated in squad editor now. Finally found and fixed the bug that caused clicking your units in a career match directly after using squad editor to make them explode.
8 Years Ago
SquadEditorPlacingState now only allows you to modify your own team's units More squad editor career mode fixes
8 Years Ago
more career squad editor stuff
8 Years Ago
career match squad stuff
8 Years Ago
LeagueFixture can now hold a squad setup per team + serialize them. squad editor can now load a squad per team.
8 Years Ago
Squad editor can now be started in a career editor mode, which blocks exit, auto hides map list and gets passed the next player LeageuFixture.
8 Years Ago
basics of a unit home/away kit colour matrix tool
8 Years Ago
CareerTeamDatabase now assigns team kit IDs at career creation. CareerTeam now has a KitID and serializes it with saves. Career matches now apply kits.
8 Years Ago
more kit stuff
8 Years Ago
wip team kit stuff: proto/networking/local
8 Years Ago
career mode squad editor NRE fixes. can now press TAB to switch between current and previous career mode tabs.
8 Years Ago
next player fixture gets cleared after it's played (before the next week is started). career mode squad editor loads into the correct map for the upcoming match.