11,585 Commits over 3,622 Days - 0.13cph!
Unlocked all resolutions, updated jenkins file for 5.6.2f1
Clamp resolution setting value between 0 and currently available resolution count
Fixed bug with options resolutions being reversed correctly in UI but not for the game
placeholder capture sound
Capture point remaining points display and correct value shown at match start
Capture point team updates
Capture point view now caches materials at awake
health bar dmg wip
fixed NRE with the wip trajectory stuff to stop it spamming
unit mini frame prefab links
super buggy wip trajectory display
Unit bar button transition effects now manually controlled
Removed ClearSelectedUnit(), now call SetSelectedUnit(null) instead. Removed tile clearing from this and separated it.
Unitbar selection stuff works mostly.
Unit bar portraits now responsd to hover events. Input ignores unit hover events if there's a unit portrait hovered
Reduced slasher damage to 3 per unit, Grabber now uses it's attack def damage. Update attack descriptions for both units.
Units only register for entity updates if they're GameActivated
Fix for recent squad editor errors
placeholder hit recoils work again
Placeholder scale effect for gamemode value changes
Slasher now flips surrounding enemies away from itself before doing damage
Grabber now does 2 dmg before pulling but has 1 less range
Moving some stuff out of AttackBasicSO to Attack.Process to start making it more flexible
Added event for when CommandQueue finishes a CommandBlock
CombatChain now listens for the CommancBlack finished event and ends the chain if it's an attack block
Fixed commandblock / combatchain / damagetracker / kill feed stuff.
CommandBlock and combatchain rework :/
Block now does -1 damage not +1 ;)
wip combat chain / unitview fixes
Made game options screen accessible from the in-game options (escape) menu
checking in broken grabber damage code for later
Fixes for menu buttons stopping standalone games working
Entity manager now subscribes GameInstance to all new entities OnTagChange callback
more. Note: Need to fix client side GameInstance::ModifyHealth using the already changed tag value
CmdSetTag now has a 4th value, for the id of the entity that changed the tag
removed AttackData and hit stuff