userAdam Wcancel

11,585 Commits over 3,622 Days - 0.13cph!

8 Years Ago
version++
8 Years Ago
Unlocked all resolutions, updated jenkins file for 5.6.2f1
8 Years Ago
Clamp resolution setting value between 0 and currently available resolution count
8 Years Ago
Fixed bug with options resolutions being reversed correctly in UI but not for the game
8 Years Ago
commit to update
8 Years Ago
wip unit bar stuff
8 Years Ago
placeholder capture sound
8 Years Ago
Capture point remaining points display and correct value shown at match start
8 Years Ago
Capture point team updates Capture point view now caches materials at awake
8 Years Ago
health bar dmg wip fixed NRE with the wip trajectory stuff to stop it spamming
8 Years Ago
scene fix
8 Years Ago
unit mini frame prefab links
8 Years Ago
Grabber range back to 6
8 Years Ago
super buggy wip trajectory display
8 Years Ago
trajectory display tests
8 Years Ago
Unit bar button transition effects now manually controlled
8 Years Ago
Removed ClearSelectedUnit(), now call SetSelectedUnit(null) instead. Removed tile clearing from this and separated it. Unitbar selection stuff works mostly.
8 Years Ago
Unit selection stuff
8 Years Ago
Unit bar portraits now responsd to hover events. Input ignores unit hover events if there's a unit portrait hovered
8 Years Ago
Reduced slasher damage to 3 per unit, Grabber now uses it's attack def damage. Update attack descriptions for both units.
8 Years Ago
Units only register for entity updates if they're GameActivated Fix for recent squad editor errors
8 Years Ago
placeholder hit recoils work again
8 Years Ago
Placeholder scale effect for gamemode value changes
8 Years Ago
Slasher now flips surrounding enemies away from itself before doing damage
8 Years Ago
Grabber now does 2 dmg before pulling but has 1 less range
8 Years Ago
more
8 Years Ago
Moving some stuff out of AttackBasicSO to Attack.Process to start making it more flexible
8 Years Ago
Added event for when CommandQueue finishes a CommandBlock CombatChain now listens for the CommancBlack finished event and ends the chain if it's an attack block
8 Years Ago
Fixed commandblock / combatchain / damagetracker / kill feed stuff.
8 Years Ago
mroe CommandBlock work
8 Years Ago
more
8 Years Ago
fixed the new errors
8 Years Ago
CommandBlock and combatchain rework :/
8 Years Ago
Block now does -1 damage not +1 ;)
8 Years Ago
wip combat chain / unitview fixes
8 Years Ago
merged back to main
8 Years Ago
Made game options screen accessible from the in-game options (escape) menu
8 Years Ago
and removing it for now
8 Years Ago
checking in broken grabber damage code for later
8 Years Ago
bits
8 Years Ago
merge from main
8 Years Ago
Fixes for menu buttons stopping standalone games working
8 Years Ago
Merge from main
8 Years Ago
Entity manager now subscribes GameInstance to all new entities OnTagChange callback
8 Years Ago
more (with an error)
8 Years Ago
more
8 Years Ago
temp
8 Years Ago
more. Note: Need to fix client side GameInstance::ModifyHealth using the already changed tag value
8 Years Ago
CmdSetTag now has a 4th value, for the id of the entity that changed the tag
8 Years Ago
removed AttackData and hit stuff