userAdam Woolridgecancel

10,922 Commits over 3,377 Days - 0.13cph!

8 Years Ago
- Added ability charges upgrade and functionality - Abilities can now be set as unlimited
8 Years Ago
- Upgrade cost colour fix - Shield upgrade price increase
8 Years Ago
- Ammo upgrades
8 Years Ago
- Upgrades
8 Years Ago
- Increased damage radius of cocktail blast - Adjusted ammo costs of weapons - Lowered starting ammo capacities - Shield upgrade fix
8 Years Ago
- Another new factory room
8 Years Ago
- Few more factory rooms - Deleted some unused code in spawners
8 Years Ago
- Coins now stay around 2 seconds longer
8 Years Ago
- Increased boost speed from 0.5 to 0.75
8 Years Ago
- Spawn chances, shop tweak
8 Years Ago
- Upgrade costs + cash drop tweaks - Increased activation range of upgrade shop - Rebuilt prefabs
8 Years Ago
- More upgrade stuff, now works. - Increased activation range of upgrade shop - Rebuilt rooms/prefabs
8 Years Ago
- Camera is now locked when any fullscreen UI is open (doesn't follow mouse) - Made shop UI accessible at the... shop - Changed the way shop UI is instantiated - Rebuilt rooms/tilesets
8 Years Ago
- TileSetSkin now has a UseTikeSetSkins bool which can be used to toggle - Disabled TSS for Factory1
8 Years Ago
- Shop flow/room/tileset setup for shop in factory (test) (shop not open yet)
8 Years Ago
- Merged savegame + upgrade branch to main
8 Years Ago
Merged from main
8 Years Ago
Forgot the scene.
8 Years Ago
- More
8 Years Ago
[SC] Added stat mod queue and processing, stat mods can now be scheduled.
8 Years Ago
- Upgrade cost is now red if player can't afford - Upgrade panels are now clickable instead of debug space bar to upgrade - Upgrading now checks for and takes cash
8 Years Ago
- Upgrade level now shown in bottom left corner of upgrade panel - More upgrade work
8 Years Ago
- Upgrade panels now show upgrade costs - Upgrade definitions can now specify if the stat value should be shown in the description or not
8 Years Ago
- More
8 Years Ago
- More
8 Years Ago
- More
8 Years Ago
- Started some placeholder upgrades UI - Added a "Delete Save File" button to the PlayFromScene tools panel
8 Years Ago
[SC] Population is now based on combined RCI growth
8 Years Ago
[SC] More
8 Years Ago
[SC] More
8 Years Ago
- [SC] added bars
8 Years Ago
- Added UpgradeDatabase static class - PlayerStats now applies upgrades when calculating modified stats
8 Years Ago
- Bit more upgrades stuff
8 Years Ago
- More upgrade system work, definition SO
8 Years Ago
- Started upgrade classes and definitions - SaveGame will now serialize/deserialze upgrades
8 Years Ago
- SC card outcomes/stat mods
8 Years Ago
- More SC
8 Years Ago
- Code purging
8 Years Ago
- More save system work
8 Years Ago
- quick SwipeCity mockup idea
8 Years Ago
- More
8 Years Ago
Save game branch
8 Years Ago
- WIP save data rework to move to shop stuff
8 Years Ago
- Cash stuff
8 Years Ago
- Reduced collection/UI range of pickups
8 Years Ago
- Added SmokeEffect slot to PlayerShip - pickup panels are now a bit smaller
8 Years Ago
- Weapon and ability pickup UI is now only shown for 2 seconds at a time instead of 6
8 Years Ago
- Aded UE test project
8 Years Ago
- White space
8 Years Ago
- Addded flashing GO text/anim to gameplay UI when a room is cleared