userAdam Wcancel

11,585 Commits over 3,622 Days - 0.13cph!

9 Years Ago
- Started porting the simple AI to Behaviour Designer as a learning exercise
9 Years Ago
- Added Behaviour Designer - Reimported some old stuff to fix errors after adding BD
9 Years Ago
- More ice level testing stuff
9 Years Ago
- New enemy type now has 100% chance of teleport ability, shoots revenge mortars
9 Years Ago
- Any entity can now be launched as a mortar, and mortar script is addded at launch by the MortarLauncher - Removed specific mortar spikey prefab and replaced with an alternate, generic fast spikey prefab
9 Years Ago
- Mortar stuff refactoring - Ice level enemy trest
9 Years Ago
- Some asteroid room rough tests
9 Years Ago
- More
9 Years Ago
- Started Asteroid tileset / room / flow / archeteype / prefab setup stuff
9 Years Ago
- Reduced chance of bouncers spawning - WIP bouncer rework (bigger, faster and with charge attack (needs wind-up still) - Cocktail launcher now auto not single click
9 Years Ago
- Patchers now fire more aggresively - Reduced amount of cash dropped from crates, but increased chance of cash drops over items/abilities
9 Years Ago
- Bit of BaseProjectile cleanup. If anything goes wrong it's probably this commit. - Barrier/barricade ability now allows the player's projectiles to pass through
9 Years Ago
- Added WallHit delegate to BaseProjectile - Buzzsaw now starts returning when it hits a wall
9 Years Ago
- Added remaining charges display to ability buttons
9 Years Ago
- Wall collision objects can now be flagged to be destroyed when the player hits them and they won't bounce off
9 Years Ago
- Buzzsaw now damages turrets correctly - Scaled loot container prefab up 25% to be more visible
9 Years Ago
- Loot tweaks
9 Years Ago
- Fixed enemy teleport effect
9 Years Ago
fixes
9 Years Ago
more
9 Years Ago
made pitch bigger
9 Years Ago
tweak
9 Years Ago
Switched to sidewards view
9 Years Ago
more
9 Years Ago
Fixes
9 Years Ago
ignores
9 Years Ago
speedyball
9 Years Ago
Root dir
9 Years Ago
- Fixed a gate lockin problem relating to branched paths
9 Years Ago
- Added some more room debug logging with pretty colours
9 Years Ago
- Added editor-mode gate open/close debug commands to G and H keys
9 Years Ago
- Reduced gate anim controller stats to 2, fixed gate issues
9 Years Ago
- Added example prefab of how to setup a destroyable object (doesn't have visual state for destroyed/damaged though)
9 Years Ago
- Some door/gate cleanup and debug
9 Years Ago
- Halved the lifetime of cash/xp pickups
9 Years Ago
- WIP map / teleport stuff - Pressing C when playing from editor now toggles invulnerability for player - Debug info
9 Years Ago
- Fixed rotors not spinning - Updated rooms/prefabs
9 Years Ago
- Added new project version file
9 Years Ago
- Deleted project version file
9 Years Ago
- Added colored lines to scene view when in editor to show branch rooms and potential teleporter locations
9 Years Ago
- Changed the way gates/doorways are handled to work with the new DunGen changes. - All gates connected to a room should now correctly unlock when the room is cleared - Added a clickable error log message when a room has doorways with gate prefabs not defined
9 Years Ago
- Added DirectionalLight_Asteroid prefab to Factory1 scene
9 Years Ago
- Fixed error with room update tool
9 Years Ago
- Zoomed out the large map view
9 Years Ago
- Active abilities are now saved between levels again
9 Years Ago
- Timeslow shield ability tweak - Deleted Particle Playground... again ?
9 Years Ago
- Fixed loads of runtime warning spam that's started recently
9 Years Ago
- Lots of changes to room prefab building tool. Fixed stuff and should be good now.
9 Years Ago
- Deleted Particle Playground
9 Years Ago
more