userAdam Wcancel

11,616 Commits over 3,622 Days - 0.13cph!

10 Years Ago
- Changed Boozeburner layer so they don't get the outline effect
10 Years Ago
- Boozeburner changes from yesterday
10 Years Ago
- More equippables stuff - Weapons fire again
10 Years Ago
- Gave the test weapons in town different models
10 Years Ago
- Updated player ship prefab with new PlayerShipModels script - Items can now specify a model prefab to equip in the correct slot on the player ship - Collecting items with a model specified now equips the model correctly to the player ship
10 Years Ago
- Player ship model equipping is now done by model name
10 Years Ago
- Added a resources folder to the ship parts hierachy
10 Years Ago
- Fixed the old abilities UI screen interfering with the camera
10 Years Ago
- Player model part swapping work
10 Years Ago
- Area 1-2 changes and replaced camera with the new common camera prefab
10 Years Ago
- Deleted old camera prefab - Made a new camera prefab - Referenced new camera prefab in 1-1
10 Years Ago
- More 1-1 tweaks
10 Years Ago
- Made some of the corridors and areas wider in 1-1 to be more boob friendly
10 Years Ago
- Updated boozer burner prefab to use the new model
10 Years Ago
- Made temporary mission objective stay at correct spawn point
10 Years Ago
- Reworked raised section in 1-2 and now has extra exit
10 Years Ago
- Setup a Destroy mission and it's objectives in 1-2 - Fixed a bug in LevelSpawnItem.cs
10 Years Ago
- Basic enemy spawner placement for 1-2 - Fixed visual on Booze Burner prefab
10 Years Ago
- Finished rough layout of 1-2
10 Years Ago
- Removed some debug spam
10 Years Ago
- Laser/missile turret improvements
10 Years Ago
- Meg's Placeholder model for the bouncer balls
10 Years Ago
- Created a separate prefab for Missile Turrets
10 Years Ago
- Reworked turret hierachy so the turret's forward is actually forward
10 Years Ago
- Level work - Missiles - Radius blasts can now be used by enemy weapons
10 Years Ago
- Removed some rocks from 1-1 to make flying through areas easier - More rough work on 1-2
10 Years Ago
- Changed enemy layers so they're not hit by outline effect
10 Years Ago
- 1-2 work - Added Megan's placeholder Booze Burner model to the prefab - Tweaked Booze Burner's stats
10 Years Ago
- 1-2 work
10 Years Ago
- Monster arena work
10 Years Ago
- Gameplay++
10 Years Ago
- Increased size of turret projectiles - Bowel bag explosions now hurt the player
10 Years Ago
- Reduced base Patcher damage from 5 to 3
10 Years Ago
- Increased size of patcher's glue attack - Patchers fire rate changed to 0.4 from 0.2
10 Years Ago
- Monster arena gameplay work - Patcher enemy tweaks - Patcher glue now ignores walls
10 Years Ago
- Level work
10 Years Ago
- More gameplay tweaks - Camera changed again ;) - Player slightly faster and slightly more maneuverable - Scaled enemies up
10 Years Ago
- Restored normality
10 Years Ago
- This is gonna break things
10 Years Ago
- Increased playership acceleration again, from 550 to 800
10 Years Ago
- Online leaderboard work - Added arena leaderboard UI
10 Years Ago
- Reduced cooldown of Boost skill at all upgrade levels
10 Years Ago
- Playership acceleration increased to 550 from 450. - Playership max speed increases from 140 to 170 - Camera now lerps faster
10 Years Ago
- Reworked the boost ability. Faster speed, less duration. - Camera now lerps faster when the player is boosting
10 Years Ago
- Reduced backwards movement speed is now a togglable option on BaseMovement, and disabled by default (inlcuding the player again, now)
10 Years Ago
- Changed new playership model to be on the Player layer so effects are culled correctly
10 Years Ago
- Map now has controller input - Changed level names - Map closes when loading a new area
10 Years Ago
- Added LevelTracker component to move scene tracking from GameManager - Portal now uses new map/navigation screen - New navigation screen now functions (needs controller input next) and loads levels using new level swap calls
10 Years Ago
- 1-2 work
10 Years Ago
- More Satnav/Map work