11,622 Commits over 3,622 Days - 0.13cph!
plant tick rate is now a replicated var.
show plant water intake rate as "x per x sec"
Added AlwaysShowCrossHair() to BaseEntity, if true the crosshair will appear even if there are no menu items or interactions for the entity. (unlike the existing NeedsCrosshair()). Enabled it for growables.
Revert the in-place sort change because I remembered the original order is important
Removed a redundant quality calc when loading from saves
Avoid an unnecessary network update when loading from a save.
merge the merge test branch (mmtest) back to farming2
in-place array sort, simplified an as check.
Remove unused stringbuilder
Crossbreeding weight adjustments
consumable + seed info panel gene UI fixes
Reduce water requirement gene effect
merge previous_genes branch to main farming2 branch now it all works
checking in working gene links before I clean up the code
more progress on current/previous gene link UI
bunch of save files used for testing
Fixed an issue with crossbreeding.
wip gene UI rework to allow showing previous genes
wip storing previous genes
wip balancing.
added a comment linking to a new farming balance/stats spreadsheet.
Show seed/produce gene string on icon hover.
Set corn, potatoes and pumpkins and compostable
standardise seed/seedling collider sizes so that hover/interactions are consistent.
Added a health InfoBar to plant UI, to make it more obvious when plants are dying.
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Add genetics display to consumables information panel. Show if data available.