userAdam Wcancel

6,029 Commits over 2,284 Days - 0.11cph!

5 Years Ago
Scientist_junkpile_pistol prefab nav fix
5 Years Ago
ScientistNPC prefab id update
5 Years Ago
junkpile_a, junkpile_g prefab updates
5 Years Ago
Deleted placeholder junkpile pistol prefab
5 Years Ago
apply scientist_junkpile_pistol shelved prefab update
5 Years Ago
merge from ai main branch
5 Years Ago
merge from main
5 Years Ago
Applied client editor brain nav shelved fixes.
5 Years Ago
Applied AI tool shelved changes
5 Years Ago
Deleted placeholder ScientistNPCAd.
5 Years Ago
updated ScientistNPC to match my placeholder. Updated oilrig test scene
5 Years Ago
Deleted the old placeholder TunnelDwellerAd prefab
5 Years Ago
replaced original tunnel dweller prefab (and updated my tunnel test scene)
5 Years Ago
merge from main
5 Years Ago
tunnel dweller prefab tweak
5 Years Ago
AIInformationGrid profiling and reworked array access
5 Years Ago
More profiling, bit of refactoring.
5 Years Ago
merge from main
5 Years Ago
more cleanup/fixes
5 Years Ago
Misc cleanup
5 Years Ago
Added a ton of extra profiling
5 Years Ago
some fixes/cleanup
5 Years Ago
delete commented code section
5 Years Ago
merge from tunneldweller
5 Years Ago
merge from main
5 Years Ago
Built support for restricting roam points to within a distance from home point into BaseNavigator. Bunch of roam/pathfinding tweaks and improvements. Roam point scoring updates/fixes. New tunnel dweller prefab updates (max roam distance etc).
5 Years Ago
5 Years Ago
5 Years Ago
initial setup/prefab/files
5 Years Ago
move the IAIAttack and IAISenses implementations from Scientist to Human
5 Years Ago
Moved AIStateContainer to a separate file
5 Years Ago
merge from main
5 Years Ago
track if an AIZ is sleeping
5 Years Ago
BaseNavigator now supports pause/resume. AI sleep/wake now pauses/resumes navigation and movement ticks.
5 Years Ago
merge from cleanup
5 Years Ago
5 Years Ago
merge from main
5 Years Ago
Another round of clean up and deleted some unused code/files.
5 Years Ago
Remove an unused test RPC. Codegen
5 Years Ago
merge from main
5 Years Ago
merge from brain cleanup
5 Years Ago
Refactored a bunch of design start/stop to a central place. Brain now remains clientside, updated prefab realm/removes.
5 Years Ago
Refactored a bunch of start/stop AI design functionality. Server now tracks the designing entity too, clears it on disconnect.
5 Years Ago
Removed some debug logging from AiLocationSpawner
5 Years Ago
client compile fix
5 Years Ago
Moved the CH47 patrol logic out of base patrol state.
5 Years Ago
merge from AI main
5 Years Ago
merge from main
5 Years Ago
Renamed animal folders, deleted TestAnimal prefab.
5 Years Ago
Renamed animal AI classes/files/designs.