userAdam Wcancel

6,276 Commits over 2,284 Days - 0.11cph!

4 Years Ago
merge from ai
4 Years Ago
merge from main
4 Years Ago
swimming tweaks
4 Years Ago
BaseNavigator returns false (and states return an error) if the target position is not within attack range
4 Years Ago
merge from ai main
4 Years Ago
merge from swim2
4 Years Ago
4 Years Ago
merge from main
4 Years Ago
merge from besttarget
4 Years Ago
Human GetBestTarget improvements and human AI design updates.
5 Years Ago
merge from AI main
5 Years Ago
initial swimming implementation
5 Years Ago
Animal attack calc/range tweaks
5 Years Ago
Merge from safezoneaggro fix
5 Years Ago
5 Years Ago
merge from corpseattackbug
5 Years Ago
Fix for animals attacking corpses (needs more testing)
5 Years Ago
safezone aggro changes (needs more testing)
5 Years Ago
Merge from ai main
5 Years Ago
design permission fix
5 Years Ago
merge from ai main
5 Years Ago
Assigned missing hit areas
5 Years Ago
Handle null bones and display warning
5 Years Ago
StationaryCombat state now uses the newer entity targeting to match Combat state.
5 Years Ago
Aim fix
5 Years Ago
merge from ai hdrpbmerge
5 Years Ago
merge from ai main
5 Years Ago
manifest
5 Years Ago
Fixed military tunnel respawn times
5 Years Ago
Added wakesleepingai console command.
5 Years Ago
Fixed cargoship AI respawning when it shouldn't.
5 Years Ago
merge from ai main
5 Years Ago
Increased bandit guard sense/forget ranges
5 Years Ago
Added forward direction debug line to cover point gizmo rendering.
5 Years Ago
Fixed bandit town static guard default spawns being through floors or floating .
5 Years Ago
Added default layer to BaseNavigator, enforce it when snapping to navmeshes. Setup default layers on NPC prefabs.
5 Years Ago
merge from HDRPB merge
5 Years Ago
merge from hdrp backport
5 Years Ago
merge from ai main
5 Years Ago
merge from main
5 Years Ago
merge from ai hdrpb
5 Years Ago
merge from AI main
5 Years Ago
merge from main
5 Years Ago
Applied some debug log changes/spam removal shelved changes.
5 Years Ago
Applied animal AI design shelved changes and state scroll speed.
5 Years Ago
Fix for AIInformationGrid having incorrect location when an AIZ has a position offset
5 Years Ago
merge from hdprb ai merge branch
5 Years Ago
merge from ai main 61673
5 Years Ago
subtract 61638 so manifest will build
5 Years Ago
Animal attack/chase state improvements