userAdam Wcancel

6,132 Commits over 2,284 Days - 0.11cph!

5 Years Ago
Replaced original prefabs with my placeholder ones.
5 Years Ago
merge from AI main
5 Years Ago
added ai.allowdesigning convar
5 Years Ago
prefab updates, vision cone enabled for animals.
5 Years Ago
Animal IAIAttack.CanSeeTarget implementation. Animal AI design file update.
5 Years Ago
more prefabs, animal AI tweaks, manifest.
5 Years Ago
merge from ai main
5 Years Ago
merge from main
5 Years Ago
StagAd placeholder prefab with the new AI setup on
5 Years Ago
merge from AI main
5 Years Ago
merge from main
5 Years Ago
BaseNavigator now correctly sets turn & max speed at init
5 Years Ago
Added animal Chase state. Fixed chase speeds. Updated animal AI design file.
5 Years Ago
5 Years Ago
Implemented direction override support for NPCNavigator. Animals in attack state now always face the player not just when performing an attack.
5 Years Ago
Added WolfAd placeholder prefab
5 Years Ago
5 Years Ago
merge from animalfur
5 Years Ago
5 Years Ago
Boar, stag, wolf fixes.
5 Years Ago
merge from animal fur branch, taking the prefab changes from that branch.
5 Years Ago
merge from main
5 Years Ago
merge from cargoship work
5 Years Ago
5 Years Ago
Added a new CombatStationary state. Generic stationary scientist turret setup, prefabs, behaviour, files. Cargo AI converter and test scene updates.
5 Years Ago
cargoship ai design file
5 Years Ago
Workaround for issue caused by a hack in BaseProjectile
5 Years Ago
More debugging to track down an aiming issue
5 Years Ago
5 Years Ago
wip parenting fixes
5 Years Ago
merge from main
5 Years Ago
A* navigation now respects the current speed fraction. Updated cargo ship AI design file.
5 Years Ago
cargo ship AI design files. updated cargo ship test scene.
5 Years Ago
HumanPathFinder gets virtual info zone if applicable. BaseNavigator SetPosition navmesh function will now attempt to fallback to the A* mode.
5 Years Ago
Bunch of stuff for virtual AIInformationZone support. Added a tool to convert cargoship data and old move/cover point stuff to the new setup. NPCSpawner can now setup A*/virtual aiz data if required. Cargo test scene update
5 Years Ago
BaseNavigator fixes for A* mode. Cargoship wip and test scene.
5 Years Ago
merge from hdrp
5 Years Ago
merge from finalprefabs
5 Years Ago
cargo test scene
5 Years Ago
fixed prefab ids
5 Years Ago
Deleted my placeholder MT prefabs
5 Years Ago
Replaced HTN scientist prefabs with mine. Updated mil tunnel test scene.
5 Years Ago
merge from AI main branch
5 Years Ago
merge from main
5 Years Ago
merge from AI main
5 Years Ago
AI tool update.
5 Years Ago
Deleted my old peacekeeper prefab
5 Years Ago
Peacekeeper prefab update and compound test scene update.
5 Years Ago
merge from AI main branch
5 Years Ago
Removed now unused ScientistNPCSpawner. Fixed AIMovePoint gizmo NRE. Updated AI tool.