userAdam Wcancel

6,228 Commits over 2,284 Days - 0.11cph!

5 Years Ago
subtract 61638 so manifest will build
5 Years Ago
Animal attack/chase state improvements
5 Years Ago
merge from main
5 Years Ago
Fix ch47
5 Years Ago
Potential fix for server NRE spam
5 Years Ago
animal flee state + design improvements
5 Years Ago
merge from facingnavmodes
5 Years Ago
Added a facing direction override mode and added entity target support to BaseNavigator.
5 Years Ago
Added a Fade toggle button to AI designer
5 Years Ago
TakeCover movement fix
5 Years Ago
animal AI design update
5 Years Ago
merge from AI hdrpb merge
5 Years Ago
reapplied monument changes
5 Years Ago
merge from hdrp_art_backport
5 Years Ago
merge from main
5 Years Ago
merge from sleep tunnels
5 Years Ago
merge from main
5 Years Ago
Execute/delta fix on attack event
5 Years Ago
copy AI design files in the build process.
5 Years Ago
merge from animalthink
5 Years Ago
setup/testing out sleep/wake on train tunnels AI
5 Years Ago
added ai.spliceupdates convar to toggle splitting animal and human update queues on alternate frames
5 Years Ago
merge from ai main
5 Years Ago
brain counts
5 Years Ago
Error log if AI design not found
5 Years Ago
merge from ai main
5 Years Ago
More profiling & profiling fixes
5 Years Ago
Profiling and compile fixes
5 Years Ago
merge from group
5 Years Ago
5 Years Ago
manual merge from ai main
5 Years Ago
More flee tweaks
5 Years Ago
Added brain senses option to ignore crouching, out-of-FOV entities
5 Years Ago
Animal roam speed reduced. Animal AI design updated. Animal flee state changes. Increased target-lost range of animals.
5 Years Ago
null fix
5 Years Ago
setup AIZ sleeping on most AI monuments
5 Years Ago
missed some debug logs
5 Years Ago
merge from sleepwakemerge
5 Years Ago
Add ai.sleepwakestates console command. Removed some debug log.
5 Years Ago
client compile fix
5 Years Ago
merge from ai main
5 Years Ago
merge from main
5 Years Ago
Auto sleep AIZ on startup
5 Years Ago
Added ai.sleepwake toggle convar. Codegen.
5 Years Ago
Instantly sleep an entity that gets registered as a sleepable in a currently sleeping AIZ.
5 Years Ago
TriggerWakeAIZ implementation. Calls sleep interface on all AI entities in the AIInformationZone X seconds after there are no players around, and calls wake on them again when players return.
5 Years Ago
Added pause/resume support for A* navigation
5 Years Ago
manual merge from my sleep/wake stuff
5 Years Ago
merge from braingrid