userAdam Wcancel
branchrust_reboot/main/Snakescancel

155 Commits over 182 Days - 0.04cph!

12 Months Ago
Fix spelling of "Incapacitate" in snake venom item description.
12 Months Ago
Add missing called to base.OnDied in WildlifeHazard
12 Months Ago
Layer fix
12 Months Ago
Merge from ent_setup
12 Months Ago
Remove some logs
1 Year Ago
Range checks, wip
1 Year Ago
Reduced snake health
1 Year Ago
Venom icon settings
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from corpse
1 Year Ago
Slightly increase snake slow duration
1 Year Ago
Merge from jungle_update
1 Year Ago
Force snake back into alert anim when reappearing. Restore rotation. Fix some warnings from trying to play anims on disabled GO.
1 Year Ago
Zero exit time for idle->alert. Detect being enabled again after reposition.
1 Year Ago
Add client events for disappear/reappear. Play (placeholder) rustling sounds when disappearing and reappearing during location change, to make it easier to track the snake. Increase player movement speed reduction to 70% (but still much shorter duration)
1 Year Ago
Setup player speed modifier limits. Fix some wip modifier limit code.
1 Year Ago
Add new NegativeEffects modifier source type. Add separate vitals display panel for active negative effects. Set snake modifier source to NegativeEffects, shows in new panel instead of dart modifiers. Reduce snake reposition transition time.
1 Year Ago
Massively reduce snake bit slow duration.
1 Year Ago
Merge from jungle_update
1 Year Ago
Switch the blue material
1 Year Ago
Added ping leeway to GetReactionTime calculation
1 Year Ago
Temporarily throw some venom (bread) to the ground on snake death, until corpse/ragdoll is setup.
1 Year Ago
Snake corpse. Spawn corpse.
1 Year Ago
Added placeholder snake venom item
1 Year Ago
Remove some debug spam
1 Year Ago
Reaction time and chance to reposition tweaks
1 Year Ago
Merge from jungle_update
1 Year Ago
Move some code
1 Year Ago
Move interface from placeholder location to new file IReceivePlayerTickListener
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from jungle_update
1 Year Ago
Todo
1 Year Ago
Codegen
1 Year Ago
manifest
1 Year Ago
Merge from snakes/mfju (merging from jungle update fix branch)
1 Year Ago
Merge from mfm (updating branch from main and fixing merge stuff)
1 Year Ago
Compile fix
1 Year Ago
Don't start attacks or hazzards when dead
1 Year Ago
Zero the Y when calculating look forward
1 Year Ago
Added a cooldown timer for the main triggered attack, use regular attack when on cooldown.
1 Year Ago
Setup hiss anim state, trigger it.
1 Year Ago
Add a regular attack, starts after the initial hazard trigger attack and continues while a player is in range.
1 Year Ago
Attack (placeholder) sound and events.
1 Year Ago
Better LOD settings
1 Year Ago
Trying out some UI to show event has triggered and reaction time. Warning hissing. Increase turn speed.
1 Year Ago
Audio. Alert tick interval.
1 Year Ago
Actually assign the hit anim...
1 Year Ago
Setup snake hit state and triggers. Added client hurt rpc.
1 Year Ago
Setup extra anim state between alert and idle. Animitor tweaks.
1 Year Ago
Snappier death anim transition. Don't continue turning to face player when we're dead.