userAdam Wcancel
branchrust_reboot/main/Snakescancel

138 Commits over 182 Days - 0.03cph!

27 Days Ago
Massively reduce snake bit slow duration.
27 Days Ago
Merge from jungle_update
27 Days Ago
Switch the blue material
30 Days Ago
Added ping leeway to GetReactionTime calculation
30 Days Ago
Temporarily throw some venom (bread) to the ground on snake death, until corpse/ragdoll is setup.
30 Days Ago
Snake corpse. Spawn corpse.
30 Days Ago
Added placeholder snake venom item
30 Days Ago
Remove some debug spam
30 Days Ago
Reaction time and chance to reposition tweaks
30 Days Ago
Merge from jungle_update
30 Days Ago
Move some code
30 Days Ago
Move interface from placeholder location to new file IReceivePlayerTickListener
30 Days Ago
Merge from jungle_update
34 Days Ago
Merge from jungle_update
34 Days Ago
Todo
34 Days Ago
Codegen
34 Days Ago
manifest
34 Days Ago
Merge from snakes/mfju (merging from jungle update fix branch)
35 Days Ago
Merge from mfm (updating branch from main and fixing merge stuff)
42 Days Ago
Compile fix
2 Months Ago
Don't start attacks or hazzards when dead
2 Months Ago
Zero the Y when calculating look forward
2 Months Ago
Added a cooldown timer for the main triggered attack, use regular attack when on cooldown.
2 Months Ago
Setup hiss anim state, trigger it.
2 Months Ago
Add a regular attack, starts after the initial hazard trigger attack and continues while a player is in range.
2 Months Ago
Attack (placeholder) sound and events.
2 Months Ago
Better LOD settings
2 Months Ago
Trying out some UI to show event has triggered and reaction time. Warning hissing. Increase turn speed.
2 Months Ago
Audio. Alert tick interval.
2 Months Ago
Actually assign the hit anim...
2 Months Ago
Setup snake hit state and triggers. Added client hurt rpc.
2 Months Ago
Setup extra anim state between alert and idle. Animitor tweaks.
2 Months Ago
Snappier death anim transition. Don't continue turning to face player when we're dead.
2 Months Ago
Delay removing snake when it dies. Play death anim. Setup death anim state.
2 Months Ago
Increase health, remove more debug.
2 Months Ago
Snakes will keep re-attacking on a timer if a player stays in range after triggering the QTE the first time. Removed log spam.
2 Months Ago
Pivot, increase turn speed.
2 Months Ago
Reset alert state when no players nearby, snake returns to idle visually.
2 Months Ago
Snappier attack response
2 Months Ago
Attack visual triggering
2 Months Ago
Hooked up animator. Set aware flag when a player is near, wakes the snake up visually. Some initial anim state setup.
2 Months Ago
Set snake's chance to reposition to 0% for now so I don't get keep losing them
2 Months Ago
Merge from mfm1, big merge, including Unity version update.
3 Months Ago
Fix onkilled/ondied after merge
3 Months Ago
Merge from main
4 Months Ago
Setup population convar and fix error. Increase snake trigger radius.
4 Months Ago
Added snake spawn population. Updated world spawns. Move snake files. Manifest.
4 Months Ago
Increase client side trigger radius so snakes turn towards players earlier
4 Months Ago
Manifest
4 Months Ago
Codegen