userAdam Wcancel
branchrust_reboot/main/hood_and_cuffscancel

183 Commits over 91 Days - 0.08cph!

10 Months Ago
Formatting fix
10 Months Ago
Switched method of equipping
10 Months Ago
Show belt items as locked to make it clearer you can't use them when handcuffed
10 Months Ago
Added "togglecluffslocked" console command
10 Months Ago
Trigger struggle 3p anim
10 Months Ago
Hooked up first person struggle anim for unlock minigame
10 Months Ago
Merge from main
10 Months Ago
Handcuffs block crafting.
10 Months Ago
Menu fix
10 Months Ago
Don't show push menu if player is dead or sleeping
10 Months Ago
Removed some debug logs and unused/temp code.
10 Months Ago
Merge from main
10 Months Ago
Removed protobuf and serialization stuff as it's not needed now. Some initial cleanup.
10 Months Ago
Select handcuffs as active item when loading or waking restrained players. Added a handcuffed test save.
10 Months Ago
Compile fixes
10 Months Ago
Codegen
10 Months Ago
Merge from main
10 Months Ago
Items can now be flagged to block map use. Prisoner hood blocks map use.
10 Months Ago
Handcuffs block gestures. Codegen.
10 Months Ago
Merge from main
10 Months Ago
Correctly hide the progress bar when unlock minigame finishes successfully
10 Months Ago
Added ItemModForceWearFromBelt, added it to prisoner hood. Prisoner hood is now force worn when added to a handcuffed player's belt bar.
10 Months Ago
Active held entities are notified when owner dies. Unlock handcuffs on death, releasing player limitations for when they respawn.
10 Months Ago
Handcuff statuses are now correctly applied when handcuffes are placed during wounded state. Locked handcuffs can't be removed from belts. Added ItemModRestraint
10 Months Ago
Added ItemModForceSelectFromBelt and related implementation.
10 Months Ago
Allow handcuffs to be applied to wounded players
10 Months Ago
Merge from main
10 Months Ago
Increase use distance
10 Months Ago
Remove a bunch of debug
10 Months Ago
Added an unlock minigame progress bar
10 Months Ago
Merge from main
10 Months Ago
Added a method to get the current restraining item. Interaction checks now check for surrendering or specific restraint item settings. Suicide can now be blocked by restraint items. (blocked for handcuffs)
10 Months Ago
Set item locked status correctly. VM now unlocks correctly visually after minigame.
10 Months Ago
Being pushed or taking damage cancels unlock minigame
10 Months Ago
Added IsRestrainedOrSurrendering. Changes to loot locking. Always allow belt access (surrendering or cuffed) but don't allow the victim to modify belt. Don't lock belt inventory, just prevent moving out of it by the owner. (other inventories are locked) Interaction changes.
10 Months Ago
Merge from main
10 Months Ago
Some refactor/rework. Added restrained flag. Removed some RPCs. Restrained players can now be looted (not just surrendering) Fixed push menu showing for all players. Push now shows if restrained only. Interaction functionality is now tied to being restrained, not locked inventory.
10 Months Ago
Merge from main
10 Months Ago
Quick cleanup
10 Months Ago
More wip anim/wm/vm code
10 Months Ago
Merge from main
10 Months Ago
WM flag
10 Months Ago
Set world model anim params to reflect state
10 Months Ago
Assign world model animator
10 Months Ago
Add anim override for captive state
10 Months Ago
Set entity animation override default to kidnapper
10 Months Ago
Merge from main
11 Months Ago
More ent setup and gameplay wip
11 Months Ago
Merge from main
11 Months Ago
Merge from main