branchrust_reboot/main/naval_updatecancel
229 Commits over 245 Days - 0.04cph!
▌█▄▆▄▉ █▊▋▇ ▄▌▄▆▋▉▉▊▋▄▉▉▋ ▋▉▉▌█ ▆▇▊ ▇▅▉█▌ ▅ ▇▍▍▍█▌▌ ▉▇▅▉▅▇▉ ▆█▅▍▇▊
Rework multiple boat station warning message display.
Remove hold to place timer on boat building station
▅▌▋▊ ▄▄▅▋▅▉▅ ▅▅▆ ▊▌▋▊ ▋▇▉▄▇▋▍▊ ▌▊▊▉▉▅ ▅▅ ▉▊▊ ▆▋▇▌▊▊▌ ▌▇▉ ▋▊▌▄▌▉▉▅▄▉▍▋
Subtract
141985 (merge from client_parenting_callback_fix)
Rename a cannon collider to fix duplicate warning
Fix incorrect guide mesh for boat walls
Merge from client_parenting_callback_fix
Merge from bbs_player_limit
Fix pool leak in DamageUtils
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
▌▌▅▆ ▉▊▅▉▉▍ ▄▅▉▄▊█ ▋▅▄▊▍▌▅█ █▅▉ ▇▄▌▋▅▄▆▇▌▄▅ ▊█ █ ▇▍▌▊▄▅▄ ▇▊▋▊▌▇█▄ ▊▊ ▋▇▅▋█▋▆▍
Ramps now forward damange to parent boat correctly
Hookl up umbrella collider state toggling
▅▇▌▍▍▍ ▋▄▆▌ ▍▉▆▍▅▊▄▌▅▅▉ ▋▌▄▇ ▊▍▉ █▇▅▄ █▌▄▆▉▅▉▉ ▊▋▋▇▄▄▌▍▊▄▊▄▌▌▆ ▇█▋▉▆▍▅▉▍▋▌▄█▌▍▄▌▇▉▉▋▍█▄▇▌▍▌█▋▄ ▆▊ ▊▊▋▋▊▆▊ ▉▆▌▊ ▅▍▇ ▅▋▄ ▋▋▆▇
▍▍▆▆▇▍ ▅▄▆▍ ▄▇▋ ▋▉ ▊▊▌ ▍▄█▋█▆▊▉ ▄▊▆▌▆ ▍▆▊
Log boat building events and requests. Gated behind BoatBuildingStation.LogBoatBuildingEvents convar.
Merge from boat_optim_test/wip
▊▆▄▌▅▍▍▍ ▆▄▆▌▋█▇▊▍▍▉ ▌▇▌▋▊▄▆▇ ▊▌▍▆▋ ▌▆ ▊ ▅▊▌█▍▆▄▄
Add alive time and pos to print stats boat command.
Merge from small_engine_colliders_fix
▅▊▇█▋█ ▌▌▊▌▆▆▄ ▋▆ ▆▉▅▍▆█▆▅▇ █▆▌▍▇▊ ▍▋▌▇ █▌▆▆ ▍▉▆▄▄▋▆▄▉ ▄▌▆▌ ▅▌▄▋▍▉▍▄ ▉▊▌▉▍ ▍█▇▋ ▇▇▍▇▅█▍█ ▅▇▄▇▊▋ ▅▄▌▌▌ ▌▊▉
Only show block and deployable limits if enabled and above a threshold.
Always show the edit/finish options but show an error toast when on cooldown.
Kill boat during load if it saved when sinking
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
Change GetComponent to TryGetComponent in OnParentChanging to remove some editor profliing overhead
Simplify wooden collision
Merge from small_engine_col_simpler
▄▋▊▅▊▊ ▇▉▌▄ ▊▉▉▄█▆▆▄▍▍▍▅▄▄█
Added playerboat.kill_all_above_deployable_count command.
Merge from deployable_limit
Prevent storage adaptor placement on boats
More commands:
playerboat.kill_all_above_block_count - kills all boats above specified block count
playerboat.print_stats - prints the block count and other child count of all boats
Add menu item to cache placement snap directions.
Realm remove transforms from blocks.
Refactor from IsChildOfPlayerBoat to IsChildOfFinishedPlayerBoat (for now)
Don't show boat health when full health. Adjust block redirect functionality so new behaviour is consistent across edit/finished modes too.