branchrust_reboot/main/naval_updatecancel
163 Commits over 183 Days - 0.04cph!
Remove the anti vehicle damage protection from BlockPlayerBoatWood protection properties.
Merge from boat_repair_fixes
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Flagged steering wheel lock model and effects as dynamic
Merge from steering_wheel_lock_model
Reduce max velocity calculation intervals
Anchors can now be deployed over low walls, barriers, cannon walls and window frames
Add BlockPlayerBoatWood protection properties so we can change protections without affecting regular wood block grade.
Assign to wood_boat_hull, wood_boat and PlayerBoat properties.
No actual changes in protection properties yet.
Also show the current health in boat building UI to make it more obvious if you need to repair
Reduce SailPositionInfluence
Reduce EnginePositionInfluences from 0.1 to 0.05, making engine position have less of an impact on boat handling
Rotate default placement of engines by 180 degrees so you can see the lights and fuel storage by default.
Merge from boat_costs (hull pieces can now be pricely separately to the rest of boat pieces - repair cost accounts for this too)
Infrequently cache water factor check per in-range boat for PlayerBoatSounds, not every client Update()
Profiling PlayerBoatSounds
Show an error toast when trying to deploy & edit a boat that has been recently damaged.
Merge from finished_boat_hammer.
Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer.
Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
Add null checks to various places in PlayerBoatSounds.
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Boat ramp can no longer be picked up on a finished boat
Merge from alternate_grill_fix
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Show an errror toast when boat is moving too fast to deploy & edit.
Groundwork for any future toasts.
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
Commit the material changes that keep showing up.
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Remove leftover DamangeRenderer component on PlayerBoat
PlayerBoat.MaxVelocity is now a replicatedvar
Steering is no longer applied if anchored.
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
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Enabled AllowKinematicDrift for PlayerBoat
Merge from netting_placement_rework
Clear TriggerHurtNotChild source entity/hurt trigger user when converting boats to editable