branchrust_reboot/main/naval_updatecancel
183 Commits over 214 Days - 0.04cph!
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playerboat.kill_all_above_block_count - kills all boats above specified block count
playerboat.print_stats - prints the block count and other child count of all boats
Add menu item to cache placement snap directions.
Realm remove transforms from blocks.
Refactor from IsChildOfPlayerBoat to IsChildOfFinishedPlayerBoat (for now)
Don't show boat health when full health. Adjust block redirect functionality so new behaviour is consistent across edit/finished modes too.
Merge from deploy_edit_menu_option
Fix for anchored status.
Slightly more lenient anchor-to-water check.
Additional debug drawing.
Reduce deploy volume collider on boat stairs so it can be correctly placed in all rotations with surrounding walls
Change steering wheel lock sound
Tweak position of codelock on steering wheel to fix bolts clipping.
Disable PlayerBoat clippingChecks, they're not used currently and handled elsewhere
Fix a couple of bugs with boat health after loading
Fix respawn position issue when boats are saved during dying
Merge from boat_inside_test
Fix collider names on BBS causing warnings after a recent change
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Only using the steering wheel resets lastUsed timer for decay purposes, not just being aboard.
Bunch of GC fixes for the boat building UI now it's not just for debugging...
Remove unused client-only audio syncvar incase it's messing with the syncvars (steering wheel visual issue)
Remove the anti vehicle damage protection from BlockPlayerBoatWood protection properties.
Merge from boat_repair_fixes
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Flagged steering wheel lock model and effects as dynamic
Merge from steering_wheel_lock_model
Reduce max velocity calculation intervals
Anchors can now be deployed over low walls, barriers, cannon walls and window frames
Add BlockPlayerBoatWood protection properties so we can change protections without affecting regular wood block grade.
Assign to wood_boat_hull, wood_boat and PlayerBoat properties.
No actual changes in protection properties yet.
Also show the current health in boat building UI to make it more obvious if you need to repair
Reduce SailPositionInfluence
Reduce EnginePositionInfluences from 0.1 to 0.05, making engine position have less of an impact on boat handling
Rotate default placement of engines by 180 degrees so you can see the lights and fuel storage by default.
Merge from boat_costs (hull pieces can now be pricely separately to the rest of boat pieces - repair cost accounts for this too)
Infrequently cache water factor check per in-range boat for PlayerBoatSounds, not every client Update()
Profiling PlayerBoatSounds
Show an error toast when trying to deploy & edit a boat that has been recently damaged.
Merge from finished_boat_hammer.
Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer.
Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
Add null checks to various places in PlayerBoatSounds.
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Boat ramp can no longer be picked up on a finished boat
Merge from alternate_grill_fix
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