userAdam Wcancel
branchrust_reboot/main/satellite_crashcancel

153 Commits over 92 Days - 0.07cph!

24 Days Ago
Merge from main
24 Days Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
24 Days Ago
Merge from main
27 Days Ago
Merge from main
28 Days Ago
Codegen
28 Days Ago
Refactor to cache calculated crash position instead of recalculating it needlessly. Serialze te cached position too.
28 Days Ago
Refactor SatelliteCrash serialization to use it's own new protobuf message too.
28 Days Ago
Codegen/proto
28 Days Ago
Add SatelliteControlComputer protobuf definition. Serialize shit
28 Days Ago
Tweak placeholder remains size/pos/rot
28 Days Ago
Added crash remains prefab/entity script. Hook up to satellite prefab.
28 Days Ago
Setup spawning an impact entity on impact so I can assign one later (crashed satellite version)
28 Days Ago
Shrink/expand thruster actions don't consume fuel if already at min/max. Shrink doesn't do the movement nudge in this situation either.
28 Days Ago
Fix lock trajectory token
28 Days Ago
Delete old SatelliteOrbit prefab
28 Days Ago
Satellite kills players on impact. Added killRadius and debug draw.
28 Days Ago
Fix fuel cells draining in wrong order
28 Days Ago
Merge from main
28 Days Ago
Merge from main
29 Days Ago
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
29 Days Ago
Merge from main
30 Days Ago
Merge from main
30 Days Ago
merge from main
34 Days Ago
Merge from main
34 Days Ago
Merge from main
35 Days Ago
Show faded fuel blocks when consumed instead of hiding them.
35 Days Ago
Merge from lockin
35 Days Ago
Fuel UI tweaks
35 Days Ago
Add fuel related UI prefabs. Refactor/move UI fuel code.
35 Days Ago
Initial conversion of fuel count display from just text to blocks.
35 Days Ago
Trigger an explosion at state transition too.
35 Days Ago
Disable gravity for satellite. Set free_power to true in the editor. Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
35 Days Ago
Codegen
35 Days Ago
Merge from main
35 Days Ago
Merge from prototyping
36 Days Ago
Merge from main
55 Days Ago
Merge from main
56 Days Ago
Merge from main
58 Days Ago
Merge from main
2 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
temp gibs
3 Months Ago
Add satellite specific explosion (temp)
3 Months Ago
Increase move/spin speeds
3 Months Ago
Add some very temporary VFX
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Basic entry point calculation so it lands approx near target spot
3 Months Ago
Increase start height