userAdam Woolridgecancel
branchrust_reboot/main/weapon_rackscancel

256 Commits over 273 Days - 0.04cph!

1 Year Ago
Added support for weapon scaling when mounted
1 Year Ago
Placement behaviour tweak
1 Year Ago
merge from main
1 Year Ago
additional test save
1 Year Ago
last of the weapon configs.
1 Year Ago
and more configs...
1 Year Ago
more weapon configs...
1 Year Ago
more weapon configs
1 Year Ago
more weapon configs
1 Year Ago
more weapon configs
1 Year Ago
more weapon configs
1 Year Ago
more weapon configs
1 Year Ago
Grid cell size tweak. First bunch of weapon configs.
1 Year Ago
Bunch of cleanup, refactor and optimisations.
1 Year Ago
Placement checks can now ignore a specific mounted weapon (for swapping). If swapping a weapon with a larger weapon, try and fit it in surrounding space if possible, otherwise don't allow swap.
1 Year Ago
Refactor best placement calc
1 Year Ago
merge from main
1 Year Ago
verify item fits server side too
1 Year Ago
Swap weapon fixes. Codegen.
1 Year Ago
Cleanup
1 Year Ago
Find best placement position when targeting a non perfect fit cell - edges, etc.
1 Year Ago
merge from main
1 Year Ago
show condition in ui
1 Year Ago
Handle UI for weapons that don't use ammo
1 Year Ago
merge from main
1 Year Ago
added weaponrack.showUI convar
1 Year Ago
Added LookatTooltip.ForceClearGroupOptions() to reset the delay for showing multiple radial menu options text. Reset the timer when targeting weapons on the rack so the "extra menu options are available" text doesn't appear when quickly hovering across different weapons.
1 Year Ago
wip UI, show weapon name + icon, ammo icon + count when hovering a weapon. protobuf.
1 Year Ago
"Take All" now prioritises holding the targeted weapon above the others.
1 Year Ago
Return correct grid cell index when holding a weapon and targetting a blank cell to fix showing "Take Weapon"
1 Year Ago
Create and position board pegs when mounting a weapon. Set peg configs for a few test weapons.
1 Year Ago
merging back to a sensible branch
1 Year Ago
merge from rows/placement
1 Year Ago
merge from rows
1 Year Ago
merge from main
1 Year Ago
Rows setup wip
1 Year Ago
Row/anchor tests
1 Year Ago
Added SlotSize and set it on weapon mount defs
1 Year Ago
adjusting slot sizes
1 Year Ago
Switched to PrefabUtility.InstantiatePrefab to keep prefab links
1 Year Ago
Added an editor script to to automate spawning enough weapon racks for all weapons, mounting the weapons and then applying their configs, to make setup and testing faster. Added weaponrack gallery scene.
1 Year Ago
merge from main
1 Year Ago
Added "Take All" radial menu option
1 Year Ago
Added "Swap Weapon" radial menu option when targetting a rack mount weapon, with a weapon held. Swaps the weapons and auto holds the one from the rack.
1 Year Ago
When throw mounting a weapon, mount to the slot we hit.
1 Year Ago
Auto hold a weapon when taking it from a rack if it goes to the belt (and the player is not currently holding an active item) PlayerBelt can now be set to auto hold an item.
1 Year Ago
File/folder restructure
1 Year Ago
updated test save
1 Year Ago
merge from main
1 Year Ago
merge from main