branchrust_reboot/main/weapon_rackscancel
256 Commits over 273 Days - 0.04cph!
Ran autoset script on homing missile launcher to set dimensions and grid size.
Removed pegs for now as neither peg is large enough.
Added ItemModChildIO component to rack items so they redirect to light entities for power usage display info.
Fixed light passthrough labels
Stand drop position tweak
Updated drop positions for weapon racks
Removed duplicate gibbable script from standing weapon rack
merge from hold_to_reload
Added (hidden) item defs for weapon rack lights.
Wide weapon rack lights can now be wired up.
Fix racks being incorrectly set as lockable
Fix lost pickup/repair setup
Setup missing prevent building
Correctly clear ammo slot details before setting
Fix ground check for weapon stand
Fix incorrect corner display of weapon placement ghost when not hovering a valid placement location.
merge from weapon_racks/missing_items
Fix for rotation indicator display
Remove some unused temp outline code
Fixed weapon placement effect not working for some weapons.
Placement effect for weapons using SkinnedMeshRender now also work correctly.
Setup Abyss items to work with weaponr acks.
Set correct textures for LargeWideWeaponRack.mat
merge from mfm_errors, seems ok
Cleanup.
Compile fixes.
Added RPC safety checks.
merge from placement effect