userAdam Woolridgecancel
branchrust_reboot/main/weapon_rackscancel

256 Commits over 273 Days - 0.04cph!

1 Year Ago
missing codegen
1 Year Ago
Tweaked placement offset for standing rack
1 Year Ago
increase grid y cell count of stand
1 Year Ago
rename stand prefab/item and make it freestanding.
1 Year Ago
merge from stands
1 Year Ago
repair UI prefabs after merge
1 Year Ago
merge from merge_from_main
1 Year Ago
refactoring wip
1 Year Ago
merge from main
1 Year Ago
refactoring and test deployable
1 Year Ago
some refactor / cleanup and proto pooling
1 Year Ago
delete test script
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
added weaponrack_tall
1 Year Ago
added weaponrack_wide
1 Year Ago
Remove debug log
1 Year Ago
compile fixes
1 Year Ago
pooling/reuse tweaks for pegs and pivot points, also now works for placement ghost models.
1 Year Ago
merge from main
1 Year Ago
delete unused weapon rack item/prefab
1 Year Ago
test save
1 Year Ago
Use pooling for clientside peg models
1 Year Ago
Round to nearest int not lowest int, for smoother placement
1 Year Ago
less confusing calculation function
1 Year Ago
only show rotation UI for items with config
1 Year Ago
merge from main
1 Year Ago
setup some test weapon configs for rotation
1 Year Ago
peg rotation fix
1 Year Ago
wip vertical mount pegs
1 Year Ago
Don't include default ammo in ammo list if you don't have any.
1 Year Ago
Restore UI and manifest after merge.
1 Year Ago
Fix accidental file change commit
1 Year Ago
merge from main
1 Year Ago
NRE fix
1 Year Ago
Peg fix
1 Year Ago
reload/unload weapon ammo sounds
1 Year Ago
merge from main
1 Year Ago
merge from loading
1 Year Ago
merge from main
1 Year Ago
Fix pivots getting abandoned
1 Year Ago
Client visual refresh now only updates/spawns/destroys weapons for changed slots, not everything.
1 Year Ago
wip changes to avoid allocs and clientside model re-use
1 Year Ago
Show current rotation direction UI marker as green or red to reflect placement fit.
1 Year Ago
Re-added weapon rack UI prefab to crosshair after merge conflict. Remade test save to be compatible with latest protobuf. NRE fix.
1 Year Ago
generate protobuf
1 Year Ago
merge from main, manual merge protobuf.
1 Year Ago
merge from weapon_racks/rotation/placement
1 Year Ago
merge from main
1 Year Ago
set scale override for the four overly massive items