4,871 Commits over 2,068 Days - 0.10cph!
move pre and post match actions to new action list stuff
CareerAction oncomplete stuff
wip CareerActionList, moving career event executing/handling to a proper setup
mod inventory appears on unit detail card when browsing player owned units
unit detail view card mod slot UI now works
can now buy mods at the market
added a ModInventory to CareerMarket, protobuf, serialization.
New mods generated for the market each week, show up in UI.
more jumper/leaper unit experiments
knockback unit experiments
change to AI advancement ordering
biter dmg increased 3->4
career gen tweaks
career unit health bars now show equipped mods (placeholder)
Deleted duplicate Unit_MiniFrame prefab, dunno why it's there so hopefully nothing breaks
added AdjacentTeamUnitPenalty, scores down tiles that put you directly next to team mate units (so they're less likely to get AOEd)
Increased in-range tile penalty of EnemyRangeTileScorer
increase score bonus of HeighTileScorer
Increased healer AIAdvancePriority 0.0 -> 0.4f
AI tile orderinging fix (orderby->thenby)
fix for AI advance-move not ignoring tilefall tiles
more wip tilefall avoidance AI (will move out of tilefall, won't move in - maybe)
CareerUnitMod can now have multiple modifiers. Health modifier now modifiers current and max
reworked mod slot UI stuff, now works.
rough wip getting AI to move out of tilefall tiles
fill unit mod slots with a few random mods (not shown in UI yet)
some career tweaks
Add some test mods to player inventory on career creation
Added Mods.RemoveAll()
Added CareerUIUtils.GetModSlotColor(CareerUnitMod mod)
Started making UIMod base clase work to show mod type colour
refactored some more stuff to support league season restarts
can now play seamlessly between seasons/promotions/demotions and endlessly
reset team league stats (wins/played etc) when generating new seasons
added CAPromoteDemote action, moves teams between the leagues based on league results, generates new league fixtures for the next season using the updated league teams.
added CareerLeague GetPromotionTeams() and GetDemotionTeams()
defines for number of p/d teams
leagues track starting week
added some stuff to check if a league/all leagues have fixtures left to play
more league advancement wip
protobu
fixed a career serialization order bug for week number
fixtures now get deleted when they're played
league advancement wip stuff
repeated the unit nicknames in the nickname list to quickly double number of names available for now.
set all leagues to have 12 teams each again.
Holding left shift (in editor) when clicking play match will auto grant the player a win without playing the match
wip UIMod_Market
add a mod to player team inventory on career creation for testing
moved ModInventory out of Career and into CareerTeam.
every team has a mod inventory, serialized/added to proto.
more mod market wip
more functionality for ModInventory
market unit/mod tabs and views now work