4,871 Commits over 2,068 Days - 0.10cph!
turn 6, 7 tweaks.
turn 8 wip.
added attack state entered event.
more turn 7 wip.
turn 5 tweaks.
text, formatting and colour tweaks for turns 1-7
Added move state block filter to UnitSelection.
Turn 5 tweaks, turn 7 wip.
GPU instancing enabled for Arena_Frame_A_Mat.mat
enabled gpu instancing on Crowd_Opponent.mat
disabled round time in local games/ai
State components now get enabled/disabled in Enter() and Exit(). Look here first for any new bugs.
turn 4 tweaks
turn 5 wip
added numpad 0/1 keys to editor only DevTools to speed up gametime 10x to run through tutorial quicker
added ActiveUnitMarker script, sets the colour of the active unit markers based on team
more tutorial work
opponent action highlight wip
tutorial squad change.
more tutorial.
merged from main, more tutorial
added target filter to UnitSelection, attack targetting checks it.
added AiSettings.GenerateSquad flag to control if AI should make a random squad or use the map default
tutorial can restore AI settings to continue game as normal after tutorial stages
launcher movement back to 1
merged wip tutorial/ai stuff to main, left tutorial forced on AI games for testing
trying out launcher movement increase 1->2