4,871 Commits over 2,068 Days - 0.10cph!
Cursor resets to normal mode as soon as a movement order is issued
Usuable unit indiciators are now hidden when holding right mouse to show attack ranges, fixes confusion when a usable unit is in range of an attack
added empty Avatar, Unit, Arena customisation editor state classes, editor mode buttons now trigger entering the correct state.
hooked avatar, unit and arena mode buttons up
UIMapButton refactored to override UIEditorButton as required
new UIEditorButton as a base class for the editor mode panel buttons
Disabled editor panel animations
fix for squad editor unit counts not being refreshed in correct order with new setup
Refactored UICurrentMapInfoTab to generic UIEditorWindow
more editor UI refactoring
Removing options code from UIScrollListConfig, UIMapButton, making more generic
refactored UISquadEditPanels into generic UIEditorPanels with events
CustomisationEditorController.
Added a customisation button to menu (editor-only for now).
Base CustomisationEditor state.
Customisation editor mode setup.
Mouse wheel board rotation input is ignored when the chat window is open (so you can scroll chat without spinning the board)
analytics test (not sure if I'm doing it right)
lowered capture point capacity from 30 to 20
resaved control1 map with new values
Tile topper control mode fix for map editor.
Some control state changes.
delete and delete drag actions now work map editor again
more map editor fixes, tile based mouse drag events work again
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quick timer refactor, cleanup
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reduced chat message font size
hooked up the league toasts option
added Team.GetAliveUnitCount()
added MatchOutcomeToast protobuf
game server sends out game outcome notifications with player names and scores (# units left alive per team)
game client now displays the toasts.
Kill feed get's cleared on disable
updated control help to match the actual controls
Added match outcome toast placeholder UI panel and animation.
Added UIToastMatchOutcome and hooked up in inspector
Added toast to global ui
Added option to mute global chat
Don't fade chat messages when in the menu.
Capped chat message input length.
Moved chat panels a bit, to work with menu UI layout too.
Match chat is indented more than global.
Chat gets enabled on connection to server.
Added chat instructions when chat is first enabled.
Added chat channel instructions when a match starts.