4,871 Commits over 2,068 Days - 0.10cph!
Awards.Process can now request how many random, valid awards to get
Added Award protobuf.
Added .ToProto() to AwardProcessor base calss.
most blocks award processor.
most climbed award processor.
Biggest multihit award processor.
most distance award processor.
First Blood award processor.
Biggest multikill award processor.
Most healing award processor done.
Fix for assist processor counting healing.
Most assists award processor done.
Most kills award processor done.
CombatTracker and awards fixes.
Most dmg award processor done.
Added award processor test script. Press A ingame in editor to output current award processor statuses.
Awards.Process() now runs any award processors on a CombatTracker, ready to return a list of valid awards
base classes for Award, Awards, AwardProcessor
Force tile positions at end of ripples
Added MoveData
CombatTracker now tracks movement
HealthChangeData now tracks the round
GameInstance now has a CombatTracker.
GameInstance::ModifyHealth() now uses HealthChangeData and calls CombatTracker.
Refactored some stuff to new HealthChangeData.
DamageTracker reworked to use the HealthChangeData. (any future killfeed bugs, look here <----------)
Started wip CombatTracker basics.
Board tile ripple effect is now 1 coroutine per ring of tiles not 1 per tile
idle board spin speed 1 -> 1.5
Tile highlighting changes
Debug log now hidden in practice
wip usable unit highlighting (with bugs)
added CP downward movement
Command point UI segments scale and fade out when used
Intro/ui now works in practice/test mode for dev
Added idle spinning mode to game camera.
Camera idle spins during outcome screen.
Camera input can now be locked.
Changed tip text formatting.
Few more tips.
Added space bar shortcut for emote menu
Practice crowds set to full and 20%
player areas now know about their crowd
crowd attendance is set from the server sent streak value
help button is now ignored when you mouseover it while turning camera
Crowd randomised, attendance can bet set to a percentage based on streak
vector camera motion thing