4,871 Commits over 2,068 Days - 0.10cph!
started on client separation to local/internet
split GameInstance stuff from GameServer into GameHostServer
Fix for intro not playing after first match
removed unused moved/attacked variables from protobuf and references. More purging
branched to start decoupling everything from a server for single player/modes
added exit button to map and squad editors
Enemy in-range indicators in movement mode, upgrade to 5.6
Biter health 8->6, reduced front and side block
Reworked healer attempt #1
Tile fall is now every 4 rounds, starting at round 8
Left clicking any tile now "cancels" (enters unit selection mode)
more rework (broken at the moment)
attack targetting/range rework WIP