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4,871 Commits over 2,068 Days - 0.10cph!

8 Years Ago
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8 Years Ago
started on client separation to local/internet
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more :(
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split GameInstance stuff from GameServer into GameHostServer
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Fix for intro not playing after first match
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removed unused moved/attacked variables from protobuf and references. More purging
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branched to start decoupling everything from a server for single player/modes
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removed some debug
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added exit button to map and squad editors
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Enemy in-range indicators in movement mode, upgrade to 5.6
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Biter health 8->6, reduced front and side block
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Reworked healer attempt #1
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Tile fall is now every 4 rounds, starting at round 8
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merged back to main
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Left clicking any tile now "cancels" (enters unit selection mode)
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so close
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cross area attack fix
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more...
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getting there
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more range/area rework
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new test
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test
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dfgdfgd
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test
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test
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est
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test
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more rework (broken at the moment)
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attack targetting/range rework WIP
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Healer test