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4,871 Commits over 2,068 Days - 0.10cph!

8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
reduced long-hover delay from 0.3 to 0.15
8 Years Ago
missed scene
8 Years Ago
missed scene
8 Years Ago
merge from main
8 Years Ago
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8 Years Ago
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8 Years Ago
fix
8 Years Ago
more editor stuff
8 Years Ago
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8 Years Ago
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8 Years Ago
moved spawn colour highlighting to boardview
8 Years Ago
spawn location clean up
8 Years Ago
clean up
8 Years Ago
Reworked tile highlihting to remove default parameters as it was fucking things. This commit might also fuck things.
8 Years Ago
added spawn location array to board protobuf
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
more map editor work
8 Years Ago
Added drag start/end events to MouseInput. Dragging now sets all tiles to the height of first click
8 Years Ago
map editor basic terrain functionality
8 Years Ago
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8 Years Ago
map editor prep work
8 Years Ago
Continue button is hidden until XP bar has filled
8 Years Ago
Added an extra version digit to protocol checks, now show client version in bottom right of menu screen.
8 Years Ago
Camera controls now work in squad editor too
8 Years Ago
More
8 Years Ago
more tile/board work
8 Years Ago
tile rework wip
8 Years Ago
tidy tidy
8 Years Ago
deleted commented code
8 Years Ago
LOS works with weird ass terrain now. I think?
8 Years Ago
more LOS work
8 Years Ago
More LOS stuff
8 Years Ago
wip voxel raytracing for los
8 Years Ago
Pathfinding commented so all tiles cost 1 to playtest it. If something's broken it's probably this commit.
8 Years Ago
combat chain fix
8 Years Ago
Ranged units can now shoot across holes properly
8 Years Ago
Added stripey warning tile effect to danger-zone tiles
8 Years Ago
Added unit portraits to squad editor buttons and unit info cards
8 Years Ago
fsdf
8 Years Ago
icon renderer maybe now supports setting the idle state?!
8 Years Ago
Kill feed now uses correctly team-coloured unit portraits